Searched refs:m_currentPosX (Results 1 – 4 of 4) sorted by relevance
53 , m_currentPosX(0) in ScrollAnimator()64 float* currentPos = (orientation == HorizontalScrollbar) ? &m_currentPosX : &m_currentPosY; in scroll()77 if (m_currentPosX != offset.x() || m_currentPosY != offset.y()) { in scrollToOffsetWithoutAnimation()78 m_currentPosX = offset.x(); in scrollToOffsetWithoutAnimation()124 return FloatPoint(m_currentPosX, m_currentPosY); in currentPosition()129 m_scrollableArea->setScrollOffsetFromAnimation(IntPoint(m_currentPosX, m_currentPosY)); in notityPositionChanged()
94 float m_currentPosX; // We avoid using a FloatPoint in order to reduce variable
66 , m_horizontalData(this, &m_currentPosX) in ScrollAnimatorWin()
530 float currentPos = orientation == HorizontalScrollbar ? m_currentPosX : m_currentPosY;540 …n == HorizontalScrollbar ? NSMakePoint(newPos, m_currentPosY) : NSMakePoint(m_currentPosX, newPos);583 if (adjustedPosition.x() == m_currentPosX && adjustedPosition.y() == m_currentPosY)586 m_currentPosX = adjustedPosition.x();593 float newPosX = adjustScrollXPositionIfNecessary(m_currentPosX + deltaX);595 if (newPosX == m_currentPosX)598 m_currentPosX = newPosX;