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Searched refs:m_currentPosY (Results 1 – 4 of 4) sorted by relevance

/external/webkit/Source/WebCore/platform/
DScrollAnimator.cpp54 , m_currentPosY(0) in ScrollAnimator()
64 float* currentPos = (orientation == HorizontalScrollbar) ? &m_currentPosX : &m_currentPosY; in scroll()
77 if (m_currentPosX != offset.x() || m_currentPosY != offset.y()) { in scrollToOffsetWithoutAnimation()
79 m_currentPosY = offset.y(); in scrollToOffsetWithoutAnimation()
124 return FloatPoint(m_currentPosX, m_currentPosY); in currentPosition()
129 m_scrollableArea->setScrollOffsetFromAnimation(IntPoint(m_currentPosX, m_currentPosY)); in notityPositionChanged()
DScrollAnimator.h95 float m_currentPosY; // subclass code complexity. variable
DScrollAnimatorWin.cpp67 , m_verticalData(this, &m_currentPosY) in ScrollAnimatorWin()
/external/webkit/Source/WebCore/platform/mac/
DScrollAnimatorMac.mm530 float currentPos = orientation == HorizontalScrollbar ? m_currentPosX : m_currentPosY;
540 …newPoint = orientation == HorizontalScrollbar ? NSMakePoint(newPos, m_currentPosY) : NSMakePoint(m…
583 if (adjustedPosition.x() == m_currentPosX && adjustedPosition.y() == m_currentPosY)
587 m_currentPosY = adjustedPosition.y();
604 float newPosY = adjustScrollYPositionIfNecessary(m_currentPosY + deltaY);
606 if (newPosY == m_currentPosY)
609 m_currentPosY = newPosY;