Searched refs:m_dash (Results 1 – 1 of 1) sorted by relevance
101 SkDashPathEffect* m_dash; member145 , m_dash(0) in State()167 , m_dash(other.m_dash) in State()177 SkSafeRef(m_dash); in State()185 SkSafeUnref(m_dash); in ~State()409 if (m_state->m_dash) in setupPaintForStroking()410 paint->setPathEffect(m_state->m_dash); in setupPaintForStroking()599 if (dash != m_state->m_dash) { in setDashPathEffect()600 SkSafeUnref(m_state->m_dash); in setDashPathEffect()601 m_state->m_dash = dash; in setDashPathEffect()