Searched refs:m_depthBuffer (Results 1 – 7 of 7) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
D | DrawingBuffer.cpp | 76 if (m_depthBuffer) { in clear() 77 m_context->deleteRenderbuffer(m_depthBuffer); in clear() 78 m_depthBuffer = 0; in clear() 124 if (!m_depthBuffer) in resizeDepthStencil() 125 m_depthBuffer = m_context->createRenderbuffer(); in resizeDepthStencil() 126 m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_depthBuffer); in resizeDepthStencil() 131 …:FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthBuffer); in resizeDepthStencil()
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D | DrawingBuffer.h | 132 Platform3DObject m_depthBuffer; variable
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/external/webkit/Source/WebCore/platform/graphics/gpu/qt/ |
D | DrawingBufferQt.cpp | 45 , m_depthBuffer(0) in DrawingBuffer()
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
D | DrawingBufferChromium.cpp | 85 , m_depthBuffer(0) in DrawingBuffer()
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GraphicsContext3DQt.cpp | 267 GLuint m_depthBuffer; member in WebCore::GraphicsContext3DInternal 302 , m_depthBuffer(0) in GraphicsContext3DInternal() 440 genRenderbuffers(/* count */ 1, &m_depthBuffer); in GraphicsContext3DInternal() 453 deleteRenderbuffers(1, &m_depthBuffer); in ~GraphicsContext3DInternal() 497 bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_depthBuffer); in reshape() 513 …:FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthBuffer); in reshape() 516 …RAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthBuffer); in reshape()
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/external/webkit/Source/WebCore/platform/graphics/gpu/mac/ |
D | DrawingBufferMac.mm | 50 , m_depthBuffer(0)
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/external/webkit/Source/WebCore/ |
D | ChangeLog-2011-02-16 | 21536 on creation, so reset() doesn't early-out. Initialize m_depthBuffer 22878 on creation, so reset() doesn't early-out. Initialize m_depthBuffer
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