Searched refs:m_headsUpDisplay (Results 1 – 2 of 2) sorted by relevance
128 CCHeadsUpDisplay* headsUpDisplay() { return m_headsUpDisplay.get(); } in headsUpDisplay()220 OwnPtr<CCHeadsUpDisplay> m_headsUpDisplay; variable
127 m_headsUpDisplay = CCHeadsUpDisplay::create(this); in LayerRendererChromium()132 m_headsUpDisplay.clear(); // Explicitly destroy the HUD before the TextureManager dies. in ~LayerRendererChromium()437 if (m_headsUpDisplay->enabled()) { in drawLayers()442 m_headsUpDisplay->draw(); in drawLayers()464 m_headsUpDisplay->onPresent(); in present()