Searched refs:m_repeatY (Results 1 – 11 of 11) sorted by relevance
36 , m_repeatY(FillLayer::initialFillRepeatY(type)) in FillLayer()62 , m_repeatY(o.m_repeatY) in FillLayer()99 m_repeatY = o.m_repeatY; in operator =()125 … m_repeatY == o.m_repeatY && m_sizeType == o.m_sizeType && m_sizeLength == o.m_sizeLength && in operator ==()213 curr->m_repeatY = pattern->m_repeatY; in fillUnsetProperties()
75 EFillRepeat repeatY() const { return static_cast<EFillRepeat>(m_repeatY); } in repeatY()102 void setRepeatY(EFillRepeat r) { m_repeatY = r; m_repeatYSet = true; } in setRepeatY()181 unsigned m_repeatY : 3; // EFillRepeat variable
67 else if (m_repeatX && m_repeatY) in platformPattern()78 … SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; in platformPattern()80 int expandH = m_repeatY ? 0 : 1; in platformPattern()
162 , m_repeatY(false) in BackgroundImagePositioning()182 void setRepeatY(bool repeat) { m_repeatY = repeat; } in setRepeatY()184 bool repeatY() { return m_repeatY; } in repeatY()192 bool m_repeatY; variable
105 , m_repeatY(position.m_repeatY) in BackgroundImagePositioning()
91 bool repeatY() const { return m_repeatY; } in repeatY()98 bool m_repeatY; variable
37 , m_repeatY(repeatY) in Pattern()
49 if (m_repeatX || m_repeatY) in createPlatformPattern()
60 toTileMode(m_repeatY)); in platformPattern()
67 CGFloat yStep = m_repeatY ? tileRect.height() : (1 << 22); in createPlatformPattern()
64402 Break m_repeat into m_repeatX and m_repeatY