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Searched refs:m_shadowBlur (Results 1 – 3 of 3) sorted by relevance

/external/webkit/Source/WebCore/html/canvas/
DCanvasRenderingContext2D.cpp204 , m_shadowBlur(0) in State()
228 m_shadowBlur = other.m_shadowBlur; in State()
261 m_shadowBlur = other.m_shadowBlur; in operator =()
321 state().m_shadowBlur = 0; in setAllAttributesToDefault()
486 return state().m_shadowBlur; in shadowBlur()
493 state().m_shadowBlur = blur; in setShadowBlur()
1072 state().m_shadowBlur = blur; in setShadow()
1083 state().m_shadowBlur = blur; in setShadow()
1090 state().m_shadowBlur = blur; in setShadow()
1097 …c->setLegacyShadow(FloatSize(width, -height), state().m_shadowBlur, state().m_shadowColor, ColorSp… in setShadow()
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DCanvasRenderingContext2D.h249 float m_shadowBlur; member
/external/webkit/Source/WebCore/platform/graphics/chromium/
DGLES2Canvas.cpp84 , m_shadowBlur(0) in State()
97 , m_shadowBlur(other.m_shadowBlur) in State()
109 float m_shadowBlur; member
128 …return m_shadowColor.alpha() > 0 && (m_shadowBlur || m_shadowOffset.width() || m_shadowOffset.heig… in shadowActive()
321 m_state->m_shadowBlur = shadowBlur; in setShadowBlur()
772 if (m_state->m_shadowBlur > 0) { in beginShadowDraw()
787 if (m_state->m_shadowBlur > 0) { in endShadowDraw()
792 float sigma = m_state->m_shadowBlur * 0.333333f; in endShadowDraw()