Searched refs:m_shadowBlur (Results 1 – 3 of 3) sorted by relevance
204 , m_shadowBlur(0) in State()228 m_shadowBlur = other.m_shadowBlur; in State()261 m_shadowBlur = other.m_shadowBlur; in operator =()321 state().m_shadowBlur = 0; in setAllAttributesToDefault()486 return state().m_shadowBlur; in shadowBlur()493 state().m_shadowBlur = blur; in setShadowBlur()1072 state().m_shadowBlur = blur; in setShadow()1083 state().m_shadowBlur = blur; in setShadow()1090 state().m_shadowBlur = blur; in setShadow()1097 …c->setLegacyShadow(FloatSize(width, -height), state().m_shadowBlur, state().m_shadowColor, ColorSp… in setShadow()[all …]
249 float m_shadowBlur; member
84 , m_shadowBlur(0) in State()97 , m_shadowBlur(other.m_shadowBlur) in State()109 float m_shadowBlur; member128 …return m_shadowColor.alpha() > 0 && (m_shadowBlur || m_shadowOffset.width() || m_shadowOffset.heig… in shadowActive()321 m_state->m_shadowBlur = shadowBlur; in setShadowBlur()772 if (m_state->m_shadowBlur > 0) { in beginShadowDraw()787 if (m_state->m_shadowBlur > 0) { in endShadowDraw()792 float sigma = m_state->m_shadowBlur * 0.333333f; in endShadowDraw()