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Searched refs:m_shadowOffset (Results 1 – 3 of 3) sorted by relevance

/external/webkit/Source/WebCore/html/canvas/
DCanvasRenderingContext2D.cpp227 m_shadowOffset = other.m_shadowOffset; in State()
260 m_shadowOffset = other.m_shadowOffset; in operator =()
320 state().m_shadowOffset = FloatSize(); in setAllAttributesToDefault()
460 return state().m_shadowOffset.width(); in shadowOffsetX()
467 state().m_shadowOffset.setWidth(x); in setShadowOffsetX()
473 return state().m_shadowOffset.height(); in shadowOffsetY()
480 state().m_shadowOffset.setHeight(y); in setShadowOffsetY()
1071 state().m_shadowOffset = FloatSize(width, height); in setShadow()
1082 state().m_shadowOffset = FloatSize(width, height); in setShadow()
1089 state().m_shadowOffset = FloatSize(width, height); in setShadow()
[all …]
DCanvasRenderingContext2D.h248 FloatSize m_shadowOffset; member
/external/webkit/Source/WebCore/platform/graphics/chromium/
DGLES2Canvas.cpp83 , m_shadowOffset(0, 0) in State()
96 , m_shadowOffset(other.m_shadowOffset) in State()
108 FloatSize m_shadowOffset; member
128 …return m_shadowColor.alpha() > 0 && (m_shadowBlur || m_shadowOffset.width() || m_shadowOffset.heig… in shadowActive()
316 m_state->m_shadowOffset = offset; in setShadowOffset()
761 float offsetX = m_state->m_shadowOffset.width(); in beginShadowDraw()
762 float offsetY = m_state->m_shadowOffset.height(); in beginShadowDraw()