Searched refs:m_stateMachine (Results 1 – 2 of 2) sorted by relevance
231 m_stateMachine.advanceTo(FrameLoaderStateMachine::CreatingInitialEmptyDocument); in init()240 m_stateMachine.advanceTo(FrameLoaderStateMachine::DisplayingInitialEmptyDocument); in init()410 …bool keepEventListeners = m_stateMachine.isDisplayingInitialEmptyDocument() && m_provisionalDocume… in stopLoading()515 if (!m_stateMachine.creatingInitialEmptyDocument()) { in didOpenURL()536 if (!m_stateMachine.committedFirstRealDocumentLoad()) in didExplicitOpen()537 m_stateMachine.advanceTo(FrameLoaderStateMachine::DisplayingInitialEmptyDocumentPostCommit); in didExplicitOpen()603 …if (m_stateMachine.isDisplayingInitialEmptyDocument() && m_stateMachine.committedFirstRealDocument… in clear()604 m_stateMachine.advanceTo(FrameLoaderStateMachine::CommittedFirstRealLoad); in clear()801 if (m_stateMachine.creatingInitialEmptyDocument()) in finishedParsing()1114 if (m_stateMachine.firstLayoutDone()) in provisionalLoadStarted()[all …]
293 FrameLoaderStateMachine* stateMachine() const { return &m_stateMachine; } in stateMachine()439 mutable FrameLoaderStateMachine m_stateMachine; variable