Searched refs:m_strokeShader (Results 1 – 1 of 1) sorted by relevance
95 SkShader* m_strokeShader; member139 , m_strokeShader(0) in State()161 , m_strokeShader(other.m_strokeShader) in State()179 SkSafeRef(m_strokeShader); in State()187 SkSafeUnref(m_strokeShader); in ~State()402 paint->setShader(m_state->m_strokeShader); in setupPaintForStroking()519 if (strokeShader != m_state->m_strokeShader) { in setStrokeShader()520 SkSafeUnref(m_state->m_strokeShader); in setStrokeShader()521 m_state->m_strokeShader = strokeShader; in setStrokeShader()522 SkSafeRef(m_state->m_strokeShader); in setStrokeShader()