Searched refs:m_uTextureLocation (Results 1 – 2 of 2) sorted by relevance
157 int uTextureLocation() const { return m_uTextureLocation; } in uTextureLocation()165 int m_uTextureLocation; variable
247 , m_uTextureLocation(-1) in FragmentShaderYUVVideo()258 m_uTextureLocation = context->getUniformLocation(program, "u_texture"); in init()264 return m_yTextureLocation != -1 && m_uTextureLocation != -1 && m_vTextureLocation != -1 in init()