Searched refs:m_unusedTextures (Results 1 – 2 of 2) sorted by relevance
86 if (m_unusedTextures.size() != 0) { in initNativeWindowIfNeeded()87 for (unsigned int i = 0; i < m_unusedTextures.size(); i++) { in initNativeWindowIfNeeded()88 glDeleteTextures(1, &m_unusedTextures[i]); in initNativeWindowIfNeeded()90 m_unusedTextures.clear(); in initNativeWindowIfNeeded()304 m_unusedTextures.append(texture->textureId); in deleteTexture()
76 Vector<GLuint> m_unusedTextures; variable