Searched refs:m_upDownState (Results 1 – 3 of 3) sorted by relevance
230 , m_upDownState(Indeterminate) in SpinButtonElement()286 input->stepUpFromRenderer(m_upDownState == Up ? 1 : -1); in defaultEventHandler()302 UpDownState oldUpDownState = m_upDownState; in defaultEventHandler()303 m_upDownState = local.y() < box->height() / 2 ? Up : Down; in defaultEventHandler()304 if (m_upDownState != oldUpDownState) in defaultEventHandler()323 m_pressStartingState = m_upDownState; in startRepeatingTimer()342 if (m_upDownState != m_pressStartingState) in repeatingTimerFired()345 input->stepUpFromRenderer(m_upDownState == Up ? 1 : -1); in repeatingTimerFired()351 m_upDownState = Indeterminate; in setHovered()
97 UpDownState upDownState() const { return m_upDownState; } in upDownState()113 UpDownState m_upDownState; variable
98074 Initialize m_upDownState.