Searched refs:m_vertexCompiler (Results 1 – 2 of 2) sorted by relevance
39 m_vertexCompiler(0) in ANGLEWebKitBridge()54 if (m_vertexCompiler) in cleanupCompilers()55 ShDestruct(m_vertexCompiler); in cleanupCompilers()56 m_vertexCompiler = 0; in cleanupCompilers()73 m_vertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_WEBGL_SPEC, &m_resources); in validateShaderSource()74 if (!m_fragmentCompiler || !m_vertexCompiler) { in validateShaderSource()85 compiler = m_vertexCompiler; in validateShaderSource()
63 ShHandle m_vertexCompiler; variable