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Searched refs:mapped_io (Results 1 – 5 of 5) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/src/video/fbcon/
Dmatrox_mmio.h30 #define mga_in8(reg) *(volatile Uint8 *)(mapped_io + (reg))
31 #define mga_in32(reg) *(volatile Uint32 *)(mapped_io + (reg))
33 #define mga_out8(reg,v) *(volatile Uint8 *)(mapped_io + (reg)) = v;
34 #define mga_out32(reg,v) *(volatile Uint32 *)(mapped_io + (reg)) = v;
DSDL_fbriva.c37 volatile Uint8 *port = (Uint8 *)(mapped_io + PCIO_OFFSET + 0x3DA); in WaitVBL()
46 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); in NV3WaitIdle()
48 (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) ) in NV3WaitIdle()
53 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); in NV4WaitIdle()
55 (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) ) in NV4WaitIdle()
77 RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET); in FillHWRect()
118 RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET); in HWAccelBlit()
188 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); in FB_RivaAccel()
D3dfx_mmio.h30 #define tdfx_in8(reg) *(volatile Uint8 *)(mapped_io + (reg))
31 #define tdfx_in32(reg) *(volatile Uint32 *)(mapped_io + (reg))
33 #define tdfx_out8(reg,v) *(volatile Uint8 *)(mapped_io + (reg)) = v;
34 #define tdfx_out32(reg,v) *(volatile Uint32 *)(mapped_io + (reg)) = v;
DSDL_fbvideo.h83 char *mapped_io; member
129 #define mapped_io (this->hidden->mapped_io) macro
DSDL_fbvideo.c627 mapped_io = do_mmap(NULL, mapped_iolen, PROT_READ|PROT_WRITE, in FB_VideoInit()
629 if ( mapped_io == (char *)-1 ) { in FB_VideoInit()
631 mapped_io = NULL; in FB_VideoInit()
752 if ( mapped_io ) { in FB_VideoInit()
1965 if ( mapped_io ) { in FB_VideoQuit()
1966 munmap(mapped_io, mapped_iolen); in FB_VideoQuit()
1967 mapped_io = NULL; in FB_VideoQuit()