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Searched refs:matrixLocation (Results 1 – 11 of 11) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/chromium/
DShaderChromium.h48 int matrixLocation() const { return m_matrixLocation; } in matrixLocation() function
61 int matrixLocation() const { return m_matrixLocation; } in matrixLocation() function
78 int matrixLocation() const { return m_matrixLocation; } in matrixLocation() function
91 int matrixLocation() const { return m_matrixLocation; } in matrixLocation() function
DRenderSurfaceChromium.cpp122 shaderMatrixLocation = maskProgram->vertexShader().matrixLocation(); in drawSurface()
132 shaderMatrixLocation = program->vertexShader().matrixLocation(); in drawSurface()
DLayerChromium.cpp325 int matrixLocation, int alphaLocation) in drawTexturedQuad() argument
337 GLC(context, context->uniformMatrix4fv(matrixLocation, false, &glMatrix[0], 1)); in drawTexturedQuad()
DLayerChromium.h181 int matrixLocation, int alphaLocation);
DLayerTilerChromium.cpp448 …GLC(context, context->uniformMatrix4fv(program->vertexShader().matrixLocation(), false, &glMatrix[… in drawTexturedQuad()
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/
DCCVideoLayerImpl.cpp135 program->vertexShader().matrixLocation(), in drawYUV()
158 program->vertexShader().matrixLocation(), in drawRGBA()
DCCCanvasLayerImpl.cpp64 program->vertexShader().matrixLocation(), in draw()
DCCPluginLayerImpl.cpp69 program->vertexShader().matrixLocation(), in draw()
DCCLayerImpl.cpp181 …GLC(context, context->uniformMatrix4fv(program->vertexShader().matrixLocation(), false, &glMatrix[… in drawDebugBorder()
DCCHeadsUpDisplay.cpp124 1.0f, program->vertexShader().matrixLocation(), in draw()
/external/webkit/Source/WebCore/
DChangeLog64181 (WebCore::VertexShaderPosTex::matrixLocation):
64182 (WebCore::VertexShaderPosTexYUVStretch::matrixLocation):
64185 (WebCore::VertexShaderPos::matrixLocation):
64186 (WebCore::VertexShaderPosTexTransform::matrixLocation):