Searched refs:newPosition (Results 1 – 6 of 6) sorted by relevance
200 void GlyphIterator::setCurrStreamPosition(le_int32 newPosition) in setCurrStreamPosition() argument203 if (newPosition >= prevLimit) { in setCurrStreamPosition()208 if (newPosition <= nextLimit) { in setCurrStreamPosition()213 if (newPosition <= prevLimit) { in setCurrStreamPosition()218 if (newPosition >= nextLimit) { in setCurrStreamPosition()224 position = newPosition - direction; in setCurrStreamPosition()434 le_int32 newPosition = position; in nextInternal() local436 while (newPosition != nextLimit && delta > 0) { in nextInternal()438 newPosition += direction; in nextInternal()439 } while (newPosition != nextLimit && filterGlyph(newPosition)); in nextInternal()[all …]
313 Position newPosition = null; in computePosition() local360 newPosition = new Position(newLat, in computePosition()366 return newPosition; in computePosition()
71 void immediateScrollToPoint(const FloatPoint& newPosition);
96 - (void)_immediateScrollToPoint:(NSPoint)newPosition100 _animator->immediateScrollToPoint(newPosition);579 void ScrollAnimatorMac::immediateScrollToPoint(const FloatPoint& newPosition)581 FloatPoint adjustedPosition = adjustScrollPositionIfNecessary(newPosition);
270 … float newPosition = static_cast<float>(thumbPos + delta) * maximum() / (trackLen - thumbLen); in moveThumb() local272 m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, newPosition); in moveThumb()
1814 int newPosition = startPosition + childMarginStart; in determineLogicalLeftPositionForChild() local1823 …newPosition = max(newPosition, startOff); // Let the float sit in the child's margin if it can fit. in determineLogicalLeftPositionForChild()1831 newPosition = startOff + marginStartForChild(child); in determineLogicalLeftPositionForChild()1835 …Child(child, style()->isLeftToRightDirection() ? newPosition : totalAvailableLogicalWidth - newPos… in determineLogicalLeftPositionForChild()