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Searched refs:newPosition (Results 1 – 6 of 6) sorted by relevance

/external/icu4c/layout/
DGlyphIterator.cpp200 void GlyphIterator::setCurrStreamPosition(le_int32 newPosition) in setCurrStreamPosition() argument
203 if (newPosition >= prevLimit) { in setCurrStreamPosition()
208 if (newPosition <= nextLimit) { in setCurrStreamPosition()
213 if (newPosition <= prevLimit) { in setCurrStreamPosition()
218 if (newPosition >= nextLimit) { in setCurrStreamPosition()
224 position = newPosition - direction; in setCurrStreamPosition()
434 le_int32 newPosition = position; in nextInternal() local
436 while (newPosition != nextLimit && delta > 0) { in nextInternal()
438 newPosition += direction; in nextInternal()
439 } while (newPosition != nextLimit && filterGlyph(newPosition)); in nextInternal()
[all …]
/external/jmonkeyengine/engine/src/desktop/jme3tools/navigation/
DNavCalculator.java313 Position newPosition = null; in computePosition() local
360 newPosition = new Position(newLat, in computePosition()
366 return newPosition; in computePosition()
/external/webkit/Source/WebCore/platform/mac/
DScrollAnimatorMac.h71 void immediateScrollToPoint(const FloatPoint& newPosition);
DScrollAnimatorMac.mm96 - (void)_immediateScrollToPoint:(NSPoint)newPosition
100 _animator->immediateScrollToPoint(newPosition);
579 void ScrollAnimatorMac::immediateScrollToPoint(const FloatPoint& newPosition)
581 FloatPoint adjustedPosition = adjustScrollPositionIfNecessary(newPosition);
/external/webkit/Source/WebCore/platform/
DScrollbar.cpp270 … float newPosition = static_cast<float>(thumbPos + delta) * maximum() / (trackLen - thumbLen); in moveThumb() local
272 m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, newPosition); in moveThumb()
/external/webkit/Source/WebCore/rendering/
DRenderBlock.cpp1814 int newPosition = startPosition + childMarginStart; in determineLogicalLeftPositionForChild() local
1823newPosition = max(newPosition, startOff); // Let the float sit in the child's margin if it can fit. in determineLogicalLeftPositionForChild()
1831 newPosition = startOff + marginStartForChild(child); in determineLogicalLeftPositionForChild()
1835 …Child(child, style()->isLeftToRightDirection() ? newPosition : totalAvailableLogicalWidth - newPos… in determineLogicalLeftPositionForChild()