Searched refs:next_intersection (Results 1 – 1 of 1) sorted by relevance
1779 LifetimePosition next_intersection = in TryAllocateFreeReg() local1781 if (!next_intersection.IsValid()) continue; in TryAllocateFreeReg()1783 free_until_pos[cur_reg] = Min(free_until_pos[cur_reg], next_intersection); in TryAllocateFreeReg()1882 LifetimePosition next_intersection = range->FirstIntersection(current); in AllocateBlockedReg() local1883 if (!next_intersection.IsValid()) continue; in AllocateBlockedReg()1886 block_pos[cur_reg] = Min(block_pos[cur_reg], next_intersection); in AllocateBlockedReg()1889 use_pos[cur_reg] = Min(use_pos[cur_reg], next_intersection); in AllocateBlockedReg()1960 LifetimePosition next_intersection = range->FirstIntersection(current); in SplitAndSpillIntersecting() local1961 if (next_intersection.IsValid()) { in SplitAndSpillIntersecting()1966 next_intersection = Min(next_intersection, next_pos->pos()); in SplitAndSpillIntersecting()[all …]