Searched refs:nonZeroCount (Results 1 – 1 of 1) sorted by relevance
912 int nonZeroCount = count + count_nonzero_span(runs + count, antialias + count); in blitAntiH() local914 SkASSERT(nonZeroCount <= fDevice.width()); // don't overrun fBuffer in blitAntiH()915 shader->shadeSpan(x, y, span, nonZeroCount); in blitAntiH()926 nonZeroCount -= count; in blitAntiH()927 if (nonZeroCount == 0) { in blitAntiH()931 SkASSERT(nonZeroCount > 0); in blitAntiH()991 int nonZeroCount = count + count_nonzero_span(runs + count, in blitAntiH() local994 SkASSERT(nonZeroCount <= fDevice.width()); // don't overrun fBuffer in blitAntiH()995 shader->shadeSpan(x, y, span, nonZeroCount); in blitAntiH()997 x += nonZeroCount; in blitAntiH()[all …]