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Searched refs:nonZeroCount (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/core/
DSkBlitter_RGB16.cpp912 int nonZeroCount = count + count_nonzero_span(runs + count, antialias + count); in blitAntiH() local
914 SkASSERT(nonZeroCount <= fDevice.width()); // don't overrun fBuffer in blitAntiH()
915 shader->shadeSpan(x, y, span, nonZeroCount); in blitAntiH()
926 nonZeroCount -= count; in blitAntiH()
927 if (nonZeroCount == 0) { in blitAntiH()
931 SkASSERT(nonZeroCount > 0); in blitAntiH()
991 int nonZeroCount = count + count_nonzero_span(runs + count, in blitAntiH() local
994 SkASSERT(nonZeroCount <= fDevice.width()); // don't overrun fBuffer in blitAntiH()
995 shader->shadeSpan(x, y, span, nonZeroCount); in blitAntiH()
997 x += nonZeroCount; in blitAntiH()
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