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/external/jmonkeyengine/engine/src/core/com/jme3/math/
DPlane.java64 protected Vector3f normal = new Vector3f(); field in Plane
87 public Plane(Vector3f normal, float constant) { in Plane() argument
88 if (normal == null) { in Plane()
92 this.normal.set(normal); in Plane()
102 public void setNormal(Vector3f normal) { in setNormal() argument
103 if (normal == null) { in setNormal()
106 this.normal.set(normal); in setNormal()
114 this.normal.set(x,y,z); in setNormal()
123 return normal; in getNormal()
149 float t = (constant - normal.dot(point)) / normal.dot(normal); in getClosestPoint()
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DTriangle.java55 private transient Vector3f normal; field in Triangle
186 if (normal == null) { in calculateNormal()
187 normal = new Vector3f(pointb); in calculateNormal()
189 normal.set(pointb); in calculateNormal()
191normal.subtractLocal(pointa).crossLocal(pointc.x - pointa.x, pointc.y - pointa.y, pointc.z - point… in calculateNormal()
192 normal.normalizeLocal(); in calculateNormal()
221 if (normal == null) { in getNormal()
224 return normal; in getNormal()
231 public void setNormal(Vector3f normal) { in setNormal() argument
232 this.normal = normal; in setNormal()
/external/quake/quake/src/QW/client/
Dmathlib.c34 void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ) in ProjectPointOnPlane() argument
40 inv_denom = 1.0F / DotProduct( normal, normal ); in ProjectPointOnPlane()
42 d = DotProduct( normal, p ) * inv_denom; in ProjectPointOnPlane()
44 n[0] = normal[0] * inv_denom; in ProjectPointOnPlane()
45 n[1] = normal[1] * inv_denom; in ProjectPointOnPlane()
46 n[2] = normal[2] * inv_denom; in ProjectPointOnPlane()
209 dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; in BoxOnPlaneSide()
210 dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; in BoxOnPlaneSide()
213 dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; in BoxOnPlaneSide()
214 dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; in BoxOnPlaneSide()
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Dgl_test.c29 vec3_t normal; member
69 vec3_t normal; in Test_Spawn() local
87 d = DotProduct (incoming, plane->normal); in Test_Spawn()
89 VectorMA (p->reflect, d*2, plane->normal, p->reflect); in Test_Spawn()
92 VectorCopy (plane->normal, p->normal); in Test_Spawn()
94 CrossProduct (incoming, p->normal, p->up); in Test_Spawn()
96 CrossProduct (p->up, p->normal, p->right); in Test_Spawn()
Dr_bsp.c175 DotProduct(r_entorigin, splitplane->normal); in R_RecursiveClipBPoly()
176 tplane.normal[0] = DotProduct (entity_rotation[0], splitplane->normal); in R_RecursiveClipBPoly()
177 tplane.normal[1] = DotProduct (entity_rotation[1], splitplane->normal); in R_RecursiveClipBPoly()
178 tplane.normal[2] = DotProduct (entity_rotation[2], splitplane->normal); in R_RecursiveClipBPoly()
188 lastdist = DotProduct (plastvert->position, tplane.normal) - in R_RecursiveClipBPoly()
198 dist = DotProduct (pvert->position, tplane.normal) - tplane.dist; in R_RecursiveClipBPoly()
350 dot = DotProduct (modelorg, pplane->normal) - pplane->dist; in R_DrawSolidClippedSubmodelPolygons()
428 dot = DotProduct (modelorg, pplane->normal) - pplane->dist; in R_DrawSubmodelPolygons()
483 d = DotProduct (rejectpt, view_clipplanes[i].normal); in R_RecursiveWorldNode()
493 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_RecursiveWorldNode()
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/external/quake/quake/src/WinQuake/
Dmathlib.cpp34 void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ) in ProjectPointOnPlane() argument
40 inv_denom = 1.0F / DotProduct( normal, normal ); in ProjectPointOnPlane()
42 d = DotProduct( normal, p ) * inv_denom; in ProjectPointOnPlane()
44 n[0] = normal[0] * inv_denom; in ProjectPointOnPlane()
45 n[1] = normal[1] * inv_denom; in ProjectPointOnPlane()
46 n[2] = normal[2] * inv_denom; in ProjectPointOnPlane()
211 dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; in BoxOnPlaneSide()
212 dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; in BoxOnPlaneSide()
215 dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; in BoxOnPlaneSide()
216 dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; in BoxOnPlaneSide()
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Dgl_test.cpp29 vec3_t normal; member
69 vec3_t normal; in Test_Spawn() local
87 d = DotProduct (incoming, plane->normal); in Test_Spawn()
89 VectorMA (p->reflect, d*2, plane->normal, p->reflect); in Test_Spawn()
92 VectorCopy (plane->normal, p->normal); in Test_Spawn()
94 CrossProduct (incoming, p->normal, p->up); in Test_Spawn()
96 CrossProduct (p->up, p->normal, p->right); in Test_Spawn()
Dr_bsp.cpp175 DotProduct(r_entorigin, splitplane->normal); in R_RecursiveClipBPoly()
176 tplane.normal[0] = DotProduct (entity_rotation[0], splitplane->normal); in R_RecursiveClipBPoly()
177 tplane.normal[1] = DotProduct (entity_rotation[1], splitplane->normal); in R_RecursiveClipBPoly()
178 tplane.normal[2] = DotProduct (entity_rotation[2], splitplane->normal); in R_RecursiveClipBPoly()
188 lastdist = DotProduct (plastvert->position, tplane.normal) - in R_RecursiveClipBPoly()
198 dist = DotProduct (pvert->position, tplane.normal) - tplane.dist; in R_RecursiveClipBPoly()
350 dot = DotProduct (modelorg, pplane->normal) - pplane->dist; in R_DrawSolidClippedSubmodelPolygons()
428 dot = DotProduct (modelorg, pplane->normal) - pplane->dist; in R_DrawSubmodelPolygons()
483 d = DotProduct (rejectpt, view_clipplanes[i].normal); in R_RecursiveWorldNode()
493 d = DotProduct (acceptpt, view_clipplanes[i].normal); in R_RecursiveWorldNode()
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/external/eigen/Eigen/src/Eigen2Support/Geometry/
DHyperplane.h59 normal() = n; in Hyperplane()
70 normal() = n; in Hyperplane()
80 result.normal() = (p1 - p0).unitOrthogonal(); in Through()
81 result.offset() = -result.normal().eigen2_dot(p0); in Through()
92 result.normal() = (p2 - p0).cross(p1 - p0).normalized(); in Through()
93 result.offset() = -result.normal().eigen2_dot(p0); in Through()
104 normal() = parametrized.direction().unitOrthogonal(); in Hyperplane()
105 offset() = -normal().eigen2_dot(parametrized.origin()); in Hyperplane()
116 m_coeffs /= normal().norm(); in normalize()
122 …inline Scalar signedDistance(const VectorType& p) const { return p.eigen2_dot(normal()) + offset()… in signedDistance()
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
DTerrainPatch.java324 …private void setInBuffer(Mesh mesh, int index, Vector3f normal, Vector3f tangent, Vector3f binorma… in setInBuffer() argument
328 BufferUtils.setInBuffer(normal, (FloatBuffer)NB.getData(), index); in setInBuffer()
370 Vector3f normal = new Vector3f(); in fixNormalEdges() local
385 …ageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, normal, tangent, binormal… in fixNormalEdges()
386 setInBuffer(this.getMesh(), s, normal, tangent, binormal); in fixNormalEdges() local
387 setInBuffer(right.getMesh(), 0, normal, tangent, binormal); in fixNormalEdges() local
391 …eNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint,normal, tangent, binormal… in fixNormalEdges()
392 setInBuffer(this.getMesh(), s, normal, tangent, binormal); in fixNormalEdges() local
393 setInBuffer(right.getMesh(), 0, normal, tangent, binormal); in fixNormalEdges() local
394 setInBuffer(top.getMesh(), (s+1)*(s+1)-1, normal, tangent, binormal); in fixNormalEdges()
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/external/eigen/Eigen/src/Geometry/
DHyperplane.h70 normal() = n; in Hyperplane()
81 normal() = n; in Hyperplane()
91 result.normal() = (p1 - p0).unitOrthogonal(); in Through()
92 result.offset() = -p0.dot(result.normal()); in Through()
103 result.normal() = (p2 - p0).cross(p1 - p0).normalized(); in Through()
104 result.offset() = -p0.dot(result.normal()); in Through()
115 normal() = parametrized.direction().unitOrthogonal(); in Hyperplane()
116 offset() = -parametrized.origin().dot(normal()); in Hyperplane()
127 m_coeffs /= normal().norm(); in normalize()
133 inline Scalar signedDistance(const VectorType& p) const { return normal().dot(p) + offset(); } in signedDistance()
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/external/webkit/Source/WebCore/css/
Dmathml.css99normal"], mstyle[mathvariant="normal"], mo[mathvariant="normal"], mn[mathvariant="normal"], mi[mat…
100 font-style: normal;
101 font-weight: normal;
105 font-style: normal;
111 font-weight: normal;
123normal"], mstyle[mathsize="normal"], mo[mathsize="normal"], mn[mathsize="normal"], mi[mathsize="no…
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
DGBuf.frag56 vec3 normal = (normalHeight.xyz * vec3(2.0) - vec3(1.0));
57 normal.y = -normal.y;
59 normal = tbnMat * normal;
61 vec3 normal = vNormal;
63 normal = normalize(normal);
83 gl_FragData[1] = vec4(encodeNormal(normal), 0.0, 0.0);
DLighting.frag146 //parallax map is stored in the alpha channel of the normal map
154 //parallax map is stored in the alpha channel of the normal map
214 vec3 normal = (normalHeight.xyz * vec3(2.0) - vec3(1.0));
216 normal.z = sqrt(1.0 - (normal.x * normal.x) - (normal.y * normal.y));
218 //normal.y = -normal.y;
220 vec3 normal = vNormal;
222 normal = normalize(normal);
258 vec2 light = computeLighting(normal, viewDir, lightDir.xyz) * spotFallOff;
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
D3d-raytrace.js128 var normal = cross(edge1, edge2);
129 if (Math.abs(normal[0]) > Math.abs(normal[1]))
130 if (Math.abs(normal[0]) > Math.abs(normal[2]))
135 if (Math.abs(normal[1]) > Math.abs(normal[2]))
146 this.normal = normalise(normal);
147 this.nu = normal[u] / normal[this.axis];
148 this.nv = normal[v] / normal[this.axis];
149 this.nd = dot(normal, p1) / normal[this.axis];
203 var normal = closest.normal;
205 if (dot(dir, normal) > 0)
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
D3d-raytrace.js128 var normal = cross(edge1, edge2);
129 if (Math.abs(normal[0]) > Math.abs(normal[1]))
130 if (Math.abs(normal[0]) > Math.abs(normal[2]))
135 if (Math.abs(normal[1]) > Math.abs(normal[2]))
146 this.normal = normalise(normal);
147 this.nu = normal[u] / normal[this.axis];
148 this.nv = normal[v] / normal[this.axis];
149 this.nd = dot(normal, p1) / normal[this.axis];
203 var normal = closest.normal;
205 if (dot(dir, normal) > 0)
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrainLighting.frag259 vec3 normal = vec3(0,0,1);
273 normal += n * alphaBlend.r;
278 normal += n * alphaBlend.g;
283 normal += n * alphaBlend.b;
288 normal += n * alphaBlend.a;
294 normal += n * alphaBlend1.r;
299 normal += n * alphaBlend1.g;
304 normal += n * alphaBlend1.b;
309 normal += n * alphaBlend1.a;
316 normal += n * alphaBlend2.r;
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/external/skia/src/core/
DSkStrokerPriv.cpp15 const SkVector& normal, const SkPoint& stop, in ButtCapper() argument
22 const SkVector& normal, const SkPoint& stop, in RoundCapper() argument
27 SkScalar nx = normal.fX; in RoundCapper()
28 SkScalar ny = normal.fY; in RoundCapper()
41 const SkVector& normal, const SkPoint& stop, in SquareCapper() argument
45 normal.rotateCW(&parallel); in SquareCapper()
49 path->setLastPt(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY); in SquareCapper()
50 path->lineTo(pivot.fX - normal.fX + parallel.fX, pivot.fY - normal.fY + parallel.fY); in SquareCapper()
54 path->lineTo(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY); in SquareCapper()
55 path->lineTo(pivot.fX - normal.fX + parallel.fX, pivot.fY - normal.fY + parallel.fY); in SquareCapper()
DSkStroke.cpp42 SkVector* normal, SkVector* unitNormal) { in set_normal_unitnormal() argument
47 unitNormal->scale(radius, normal); in set_normal_unitnormal()
53 SkVector* normal, SkVector* unitNormal) { in set_normal_unitnormal() argument
58 unitNormal->scale(radius, normal); in set_normal_unitnormal()
98 void preJoinTo(const SkPoint&, SkVector* normal, SkVector* unitNormal,
100 void postJoinTo(const SkPoint&, const SkVector& normal,
103 void line_to(const SkPoint& currPt, const SkVector& normal);
116 void SkPathStroker::preJoinTo(const SkPoint& currPt, SkVector* normal, in preJoinTo() argument
123 SkAssertResult(set_normal_unitnormal(fPrevPt, currPt, fRadius, normal, in preJoinTo()
127 fFirstNormal = *normal; in preJoinTo()
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/external/replicaisland/src/com/replica/replicaisland/
DSolidSurfaceComponent.java75 public void addSurface(Vector2 startPoint, Vector2 endPoint, Vector2 normal) { in addSurface() argument
78 mNormals.add(normal); in addSurface()
95 Vector2 normal = mNormal; in update() local
118 normal.set(normals.get(x)); in update()
120 normal.flipHorizontal(0); in update()
124 normal.flipVertical(0); in update()
127 collision.addTemporarySurface(start, end, normal, parentObject); in update()
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
DSkinning.glsllib11 void Skinning_Compute(inout vec4 position, inout vec4 normal){
21 newNormal += weight.x * (skinMat * normal);
27 normal = newNormal;
32 void Skinning_Compute(inout vec4 position, inout vec4 normal){
33 // skinning disabled, leave position and normal unaltered
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
DWater.frag46 // Strength of displacement along normal.
47 // Strength of displacement along normal.
110 // - normal - normalized normal vector
112 float fresnelTerm(in vec3 normal,in vec3 eyeVec){
113 float angle = 1.0 - saturate(dot(normal, eyeVec));
149 // Find normal of water surface
156 vec3 normal = myNormal*-1.0;
157 float fresnel = fresnelTerm(normal, eyeVecNorm);
190 vec3 mirrorEye = (2.0 * dot(eyeVecNorm, normal) * normal - eyeVecNorm);
289 // Find normal of water surface
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DWater15.frag51 // Strength of displacement along normal.
106 // - normal - normalized normal vector
108 float fresnelTerm(in vec3 normal,in vec3 eyeVec){
109 float angle = 1.0 - max(0.0, dot(normal, eyeVec));
145 // Find normal of water surface
152 vec3 normal = myNormal*-1.0;
153 float fresnel = fresnelTerm(normal, eyeVecNorm);
192 vec3 mirrorEye = (2.0 * dot(eyeVecNorm, normal) * normal - eyeVecNorm);
290 // Find normal of water surface
297 vec3 normal = vec3(0.0);
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
DOCTTriangle.java74 Vector3f normal = new Vector3f(pointb); in getNormal() local
75normal.subtractLocal(pointa).crossLocal(pointc.x-pointa.x, pointc.y-pointa.y, pointc.z-pointa.z); in getNormal()
76 normal.normalizeLocal(); in getNormal()
77 return normal; in getNormal()
/external/jmonkeyengine/engine/src/core/com/jme3/util/
DTangentBinormalGenerator.java69 public final Vector3f normal; field in TangentBinormalGenerator.VertexInfo
72 public VertexInfo(Vector3f position, Vector3f normal) { in VertexInfo() argument
74 this.normal = normal; in VertexInfo()
91 public final Vector3f normal; field in TangentBinormalGenerator.TriangleData
93 public TriangleData(Vector3f tangent, Vector3f binormal, Vector3f normal) { in TriangleData() argument
96 this.normal = normal; in TriangleData()
317 Vector3f normal = new Vector3f(); in processTriangle() local
364 tangent.cross(binormal, normal); in processTriangle()
365 normal.normalizeLocal(); in processTriangle()
370 normal); in processTriangle()
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