Searched refs:offsetToSpriteData (Results 1 – 1 of 1) sorted by relevance
52 int offsetToSpriteData = 60; in WIMP_CreateBuffer() local60 offsetToSpriteData += 2048; /* Add in size of palette */ in WIMP_CreateBuffer()75 buffer = SDL_malloc( (size_t) size + offsetToSpriteData ); in WIMP_CreateBuffer()80 *(unsigned int *)buffer = size + offsetToSpriteData; in WIMP_CreateBuffer()