Searched refs:oldbuttons (Results 1 – 9 of 9) sorted by relevance
446 int oldbuttons, buttons; in WaitJoyButton() local448 oldbuttons = 0; in WaitJoyButton()462 if (buttons != oldbuttons) in WaitJoyButton()464 oldbuttons = buttons; in WaitJoyButton()482 if (buttons != oldbuttons) in WaitJoyButton()484 oldbuttons = buttons; in WaitJoyButton()
142 int oldbuttons = (oldstate & 0xFF0000) >> 16; in SDL_SYS_JoystickUpdate() local146 if ((buttons & (1<<i)) != (oldbuttons & (1<<i))) in SDL_SYS_JoystickUpdate()
40 static int oldbuttons; variable500 if (!(oldbuttons & BUTTON_ATTACK)) { in Cam_FinishMove()502 oldbuttons |= BUTTON_ATTACK; in Cam_FinishMove()513 oldbuttons &= ~BUTTON_ATTACK; in Cam_FinishMove()524 if ((cmd->buttons & BUTTON_JUMP) && (oldbuttons & BUTTON_JUMP)) in Cam_FinishMove()528 oldbuttons &= ~BUTTON_JUMP; in Cam_FinishMove()531 oldbuttons |= BUTTON_JUMP; // don't jump again until released in Cam_FinishMove()
85 pmove.oldbuttons = from->oldbuttons; in CL_PredictUsercmd()96 to->oldbuttons = pmove.cmd.buttons; in CL_PredictUsercmd()
649 pmove.oldbuttons |= BUTTON_JUMP; // don't jump again until released in JumpButton()677 if ( pmove.oldbuttons & BUTTON_JUMP ) in JumpButton()683 pmove.oldbuttons |= BUTTON_JUMP; // don't jump again until released in JumpButton()723 pmove.oldbuttons |= BUTTON_JUMP; // don't jump again until released in CheckWaterJump()892 pmove.oldbuttons &= ~BUTTON_JUMP; in PlayerMove()
57 int oldbuttons; member
54 int oldbuttons; member
1439 pmove.oldbuttons = host_client->oldbuttons; in SV_RunCmd()1470 host_client->oldbuttons = pmove.oldbuttons; in SV_RunCmd()
136 int oldbuttons; member