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Searched refs:onground (Results 1 – 12 of 12) sorted by relevance

/external/quake/quake/src/QW/client/
Dpmove.c28 int onground; variable
349 if (onground != -1) { in PM_Friction()
366 else if (onground != -1) // apply ground friction in PM_Friction()
539 if ( onground != -1) in PM_AirMove()
589 onground = -1; in PM_CatagorizePosition()
595 onground = -1; // too steep in PM_CatagorizePosition()
597 onground = tr.ent; in PM_CatagorizePosition()
598 if (onground != -1) in PM_CatagorizePosition()
663 onground = -1; in JumpButton()
674 if (onground == -1) in JumpButton()
[all …]
Dcl_pred.c100 to->onground = onground; in CL_PredictUsercmd()
Dpmove.h90 extern int onground;
Dview.c120 if (onground == -1) in V_CalcBob()
192 if (view_message->onground == -1 || cls.demoplayback ) in V_DriftPitch()
952 if ( (view_message->onground != -1) && (cl.simorg[2] - oldz > 0) ) in V_CalcRefdef()
Dclient.h53 int onground; // -1 = in air, else pmove entity number member
/external/quake/quake/src/QW/server/
Dmove.txt6 onground?
Dsv_user.c1474 if (onground != -1) in SV_RunCmd()
1477 sv_player->v.groundentity = EDICT_TO_PROG(EDICT_NUM(pmove.physents[onground].info)); in SV_RunCmd()
/external/quake/quake/src/WinQuake/
Dsv_user.cpp40 qboolean onground; variable
361 else if ( onground ) in SV_AirMove()
387 onground = (int)sv_player->u.v.flags & FL_ONGROUND; in SV_ClientThink()
Dclient.h191 qboolean onground; member
Dcl_parse.cpp553 cl.onground = (bits & SU_ONGROUND) != 0; in CL_ParseClientdata()
733 cl.onground = false; // unless the server says otherwise in CL_ParseServerMessage()
Dview.cpp186 if (noclip_anglehack || !cl.onground || cls.demoplayback ) in V_DriftPitch()
961 if (cl.onground && ent->origin[2] - oldz > 0) in V_CalcRefdef()
/external/quake/quake/src/QW/progs/
Ddefs.qc263 float SOLID_SLIDEBOX = 3; // touch on edge, but not an onground