Searched refs:pixelShader (Results 1 – 2 of 2) sorted by relevance
224 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local225 if (!pixelShader) { in createProgram()234 glAttachShader(program, pixelShader); in createProgram()255 ShaderResource newResource(program, vertexShader, pixelShader); in createProgram()
2001 IDirect3DPixelShader9 *pixelShader = programObject->getPixelShader(); in applyShaders() local2004 device->SetPixelShader(pixelShader); in applyShaders()