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Searched refs:pixel_multiply (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/WinQuake/
DREADME.Solaris28 +pixel_multiply
32 Ex: % quake +pixel_multiply 2
35 from the Quake console. pixel_multiply is a Quake
60 % quake.xil +pixel_multiply 2 -winsize 400 300
82 % qwcl.xil +pixel_multiply 2 -winsize 400 300
Dvid_sunxil.cpp152 cvar_t pixel_multiply = {"pixel_multiply", "2", true}; variable
232 if ((m = (int)pixel_multiply.value) != current_pixel_multiply) { in CheckPixelMultiply()
396 Cvar_RegisterVariable (&pixel_multiply); in VID_Init()
511 if (pixel_multiply.value < 1 || pixel_multiply.value > 4) in VID_Init()
513 current_pixel_multiply = pixel_multiply.value; in VID_Init()