Searched refs:pixel_multiply (Results 1 – 2 of 2) sorted by relevance
28 +pixel_multiply 32 Ex: % quake +pixel_multiply 235 from the Quake console. pixel_multiply is a Quake60 % quake.xil +pixel_multiply 2 -winsize 400 30082 % qwcl.xil +pixel_multiply 2 -winsize 400 300
152 cvar_t pixel_multiply = {"pixel_multiply", "2", true}; variable232 if ((m = (int)pixel_multiply.value) != current_pixel_multiply) { in CheckPixelMultiply()396 Cvar_RegisterVariable (&pixel_multiply); in VID_Init()511 if (pixel_multiply.value < 1 || pixel_multiply.value > 4) in VID_Init()513 current_pixel_multiply = pixel_multiply.value; in VID_Init()