Searched refs:playState (Results 1 – 15 of 15) sorted by relevance
55 protected PlayState playState = PlayState.Stopped; field in AbstractCinematicEvent104 playState = PlayState.Playing; in play()123 if (playState == PlayState.Playing) { in internalUpdate()147 playState = PlayState.Stopped; in stop()166 playState = PlayState.Paused; in pause()211 return playState; in getPlayState()255 oc.write(playState, "playState", PlayState.Stopped); in write()268 playState = ic.readEnum("playState", PlayState.class, PlayState.Stopped); in read()
167 if (playState == PlayState.Playing) { in update()265 control.playState = playState; in cloneForSpatial()419 return playState != PlayState.Stopped; in isEnabled()
80 if (playState != playState.Paused) { in onPlay()
131 if (playState == PlayState.Stopped) { in onPlay()
98 if (playState == PlayState.Paused) { in onPlay()182 return playState == PlayState.Playing; in isEnabled()234 if (playState != PlayState.Playing) { in setTime()
48 FILL_UNSET_PROPERTY(isPlayStateSet, playState, setPlayState); in fillUnsetProperties()
96 EAnimPlayState playState() const { return static_cast<EAnimPlayState>(m_playState); } in playState() function
153 if (isNew() && m_animation->playState() == AnimPlayStatePlaying) in animate()
923 return m_animation->playState() == AnimPlayStatePlaying; in playStatePlaying()1259 void AnimationBase::updatePlayState(EAnimPlayState playState) in updatePlayState() argument1267 bool pause = playState == AnimPlayStatePaused || m_compAnim->suspended(); in updatePlayState()
243 keyframeAnim->updatePlayState(anim->playState()); in updateKeyframeAnimations()
1563 int prop = t->animation(i)->playState(); in getPropertyCSSValue()
5775 HANDLE_ANIMATION_VALUE(playState, PlayState, value) in applyProperty()6590 …EAnimPlayState playState = (primitiveValue->getIdent() == CSSValuePaused) ? AnimPlayStatePaused : … in mapAnimationPlayState() local6591 layer->setPlayState(playState); in mapAnimationPlayState()
20642 Make RenderStyle::playState() return typed value and cleanup naming in Animation code20645 playState() function was returning unsigned value, but there is a EAnimPlayState20646 enum type which has the legal playState values. This type is now used everywhere.20664 (WebCore::Animation::playState):