Searched refs:pointState (Results 1 – 1 of 1) sorted by relevance
3101 PlatformTouchPoint::State pointState = point.state(); in handleTouchEvent() local3110 switch (pointState) { in handleTouchEvent()3170 if (pointState == PlatformTouchPoint::TouchPressed) { in handleTouchEvent()3173 …} else if (pointState == PlatformTouchPoint::TouchReleased || pointState == PlatformTouchPoint::To… in handleTouchEvent()3196 …if (pointState != PlatformTouchPoint::TouchReleased && pointState != PlatformTouchPoint::TouchCanc… in handleTouchEvent()3207 if (pointState != PlatformTouchPoint::TouchStationary) { in handleTouchEvent()3208 ASSERT(pointState < PlatformTouchPoint::TouchStateEnd); in handleTouchEvent()3209 if (!changedTouches[pointState].m_touches) in handleTouchEvent()3210 changedTouches[pointState].m_touches = TouchList::create(); in handleTouchEvent()3211 changedTouches[pointState].m_touches->append(touch); in handleTouchEvent()[all …]