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Searched refs:pressure (Results 1 – 25 of 64) sorted by relevance

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/external/qemu/android/
Dmultitouch-screen.c57 int pressure; member
136 _mts_pointer_down(MTSState* mts_state, int tracking_id, int x, int y, int pressure) in _mts_pointer_down() argument
148 mts_state->tracked_pointers[slot_index].pressure = pressure; in _mts_pointer_down()
157 _push_event(EV_ABS, ABS_MT_PRESSURE, pressure); in _mts_pointer_down()
189 mts_state->tracked_pointers[slot_index].pressure = 0; in _mts_pointer_up()
206 _mts_pointer_move(MTSState* mts_state, int slot_index, int x, int y, int pressure) in _mts_pointer_move() argument
223 if (ptr_state->pressure != pressure && pressure != 0) { in _mts_pointer_move()
224 _push_event(EV_ABS, ABS_MT_PRESSURE, pressure); in _mts_pointer_move()
225 ptr_state->pressure = pressure; in _mts_pointer_move()
468 int pressure) in multitouch_update_pointer() argument
[all …]
Dmultitouch-port.c96 int pressure; member
135 _on_action_down(int tracking_id, int x, int y, int pressure) in _on_action_down() argument
137 multitouch_update_pointer(MTES_DEVICE, tracking_id, x, y, pressure); in _on_action_down()
149 _on_action_pointer_down(int tracking_id, int x, int y, int pressure) in _on_action_pointer_down() argument
151 multitouch_update_pointer(MTES_DEVICE, tracking_id, x, y, pressure); in _on_action_pointer_down()
163 _on_action_move(int tracking_id, int x, int y, int pressure) in _on_action_move() argument
165 multitouch_update_pointer(MTES_DEVICE, tracking_id, x, y, pressure); in _on_action_move()
183 n, param->pid, param->x, param->y, param->pressure); in _on_move()
184 _on_action_move(param->pid, param->x, param->y, param->pressure); in _on_move()
193 param->pid, param->x, param->y, param->pressure); in _on_down()
[all …]
Dmultitouch-screen.h60 int pressure);
/external/jmonkeyengine/engine/src/core/com/jme3/input/event/
DTouchEvent.java98 private float pressure; field in TouchEvent
126 pressure = 0; in set()
161 return pressure; in getPressure()
164 public void setPressure(float pressure) in setPressure() argument
166 this.pressure = pressure; in setPressure()
/external/quake/quake/src/WinQuake/
DmasterMain.cpp29 float x, float y, float pressure, float size, int deviceId);
48 jfloat x, jfloat y, jfloat pressure, jfloat size, jint deviceId) { in qmotionevent() argument
50 action, x, y, pressure, size, in qmotionevent()
Dgl_vidandroid.cpp536 float x, float y, float pressure, float size, int deviceId) { in analyze() argument
660 float x, float y, float pressure, float size, int deviceId) in AndroidMotionEvent() argument
662 gGestureDetector.analyze(eventTime, action, x, y, pressure, size, deviceId); in AndroidMotionEvent()
/external/chromium/chrome/browser/ui/cocoa/
Dtest_event_utils.mm45 pressure:1.0];
64 pressure:1.0];
Dprofile_menu_button.mm362 pressure:[event pressure]];
/external/webkit/Source/WebKit2/UIProcess/mac/
DWebPopupMenuProxyMac.mm157 pressure:[initiatingNSEvent pressure]];
168 pressure:0];
/external/webkit/Tools/TestWebKitAPI/mac/
DPlatformWebViewMac.mm107 pressure:0];
120 pressure:0];
/external/llvm/test/CodeGen/X86/
Disel-sink3.ll2 ; this should not sink %1 into bb1, that would increase reg pressure.
Dlsr-reuse-trunc.ll4 ; Full strength reduction wouldn't reduce register pressure, so LSR should
Dlsr-reuse.ll7 ; Full strength reduction reduces register pressure from 5 to 4 here.
189 ; would not reduce register pressure. IndVarSimplify ought to simplify such
190 ; cases away, but it's useful here to verify that LSR's register pressure
225 ; would not reduce register pressure.
226 ; (though it would reduce register pressure inside the loop...)
306 ; This should be fully strength-reduced to reduce register pressure.
/external/quake/src/com/android/quake/
DQuakeLib.java162 float x, float y, float pressure, float size, int deviceId); in motionEvent() argument
/external/chromium/chrome/browser/ui/cocoa/wrench_menu/
Dmenu_tracked_root_view_unittest.mm40 pressure:1.0];
Dmenu_tracked_button_unittest.mm67 pressure:1.0];
/external/kernel-headers/original/linux/
Dsoundcard.h1169 #define SEQ_KEY_PRESSURE(dev, chn, note, pressure) \ argument
1170 _CHN_VOICE(dev, MIDI_KEY_PRESSURE, chn, note, pressure)
1214 #define SEQ_CHN_PRESSURE(dev, chn, pressure) \ argument
1215 _CHN_COMMON(dev, MIDI_CHN_PRESSURE, chn, pressure, 0, 0)
/external/sonivox/jet_tools/JetCreator/
Dmidifile.py730 self.pressure = [0] * 16
737 output.append(' pressure=%d' % self.pressure[channel])
787 self.pressure[event.channel] = event.value
793 self.pressure[channel] = 0
821 if self.pressure[channel] != ref_values.pressure[channel]:
822 events.append(ChannelPressureEvent(ticks, -1, channel, self.pressure[channel]))
/external/chromium/chrome/browser/ui/cocoa/download/
Ddownload_util_mac.mm58 pressure:1.0];
/external/llvm/lib/CodeGen/
DREADME.txt77 Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
198 excessive register pressure.
/external/chromium/chrome/browser/tab_contents/
Drender_view_context_menu_mac.mm50 pressure:1.0];
/external/webkit/Source/WebKit/mac/WebView/
DWebViewEventHandling.mm182 eventNumber:0 clickCount:0 pressure:0];
204 eventNumber:0 clickCount:0 pressure:0];
/external/chromium/chrome/browser/ui/cocoa/tab_contents/
Dweb_contents_drag_source.mm88 pressure:1.0];
/external/llvm/test/Transforms/LICM/
Dsinking.ll84 ; To reduce register pressure, if a load is hoistable out of the loop, and the
112 ; leaving them in the loop, but increases register pressure pointlessly.
/external/llvm/test/CodeGen/ARM/
Dlsr-unfolded-offset.ll4 ; register pressure and therefore spilling. There is more room for improvement

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