Searched refs:pureColor (Results 1 – 12 of 12) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
D | ShaderProgram.cpp | 579 Color ShaderProgram::shaderColor(Color pureColor, float opacity) in shaderColor() argument 581 float r = pureColor.red() / 255.0; in shaderColor() 582 float g = pureColor.green() / 255.0; in shaderColor() 583 float b = pureColor.blue() / 255.0; in shaderColor() 584 float a = pureColor.alpha() / 255.0; in shaderColor() 728 const Color& pureColor, const FloatRect& fillPortion, in drawQuadInternal() argument 766 if (m_cachedPureColor != pureColor) { in drawQuadInternal() 768 pureColor.red() / 255.0, pureColor.green() / 255.0, in drawQuadInternal() 769 pureColor.blue() / 255.0, pureColor.alpha() / 255.0); in drawQuadInternal() 770 m_cachedPureColor = pureColor; in drawQuadInternal() [all …]
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D | DrawQuadData.h | 88 virtual bool pureColor() const { return false; } in pureColor() function 128 virtual bool pureColor() const { return true; } in pureColor() function 168 virtual bool pureColor() const { return false; } in pureColor() function
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D | RasterRenderer.cpp | 109 renderInfo.isPureColor = GLUtils::isPureColorBitmap(m_bitmap, renderInfo.pureColor); in deviceCheckForPureColor() 113 m_bitmapPureColor = renderInfo.pureColor; in deviceCheckForPureColor()
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D | ShaderProgram.h | 176 const Color& pureColor, const FloatRect& fillPortion, 178 Color shaderColor(Color pureColor, float opacity);
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D | TileTexture.h | 81 Color pureColor() { return m_pureColor; } in pureColor() function
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D | BaseRenderer.h | 66 Color pureColor; member
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D | TransferQueue.cpp | 302 destTexture->setPureColor(data->pureColor); in updatePureColorTiles() 446 data.pureColor = renderInfo->pureColor; in addItemInPureColorQueue()
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D | GLUtils.h | 90 static bool isPureColorBitmap(const SkBitmap& bitmap, Color& pureColor);
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D | TileTexture.cpp | 140 PureColorQuadData data(commonData, pureColor()); in drawGL()
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D | TransferQueue.h | 102 Color pureColor; variable
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D | GLUtils.cpp | 382 bool GLUtils::isPureColorBitmap(const SkBitmap& bitmap, Color& pureColor) in isPureColorBitmap() argument 388 pureColor = Color(Color::transparent); in isPureColorBitmap() 414 pureColor = Color(rgbaPtr[0], rgbaPtr[1], rgbaPtr[2], rgbaPtr[3]); in isPureColorBitmap()
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D | BaseRenderer.cpp | 152 renderInfo.pureColor = canvas.solidColor(); in checkForPureColor()
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