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Searched refs:pureColor (Results 1 – 12 of 12) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.cpp579 Color ShaderProgram::shaderColor(Color pureColor, float opacity) in shaderColor() argument
581 float r = pureColor.red() / 255.0; in shaderColor()
582 float g = pureColor.green() / 255.0; in shaderColor()
583 float b = pureColor.blue() / 255.0; in shaderColor()
584 float a = pureColor.alpha() / 255.0; in shaderColor()
728 const Color& pureColor, const FloatRect& fillPortion, in drawQuadInternal() argument
766 if (m_cachedPureColor != pureColor) { in drawQuadInternal()
768 pureColor.red() / 255.0, pureColor.green() / 255.0, in drawQuadInternal()
769 pureColor.blue() / 255.0, pureColor.alpha() / 255.0); in drawQuadInternal()
770 m_cachedPureColor = pureColor; in drawQuadInternal()
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DDrawQuadData.h88 virtual bool pureColor() const { return false; } in pureColor() function
128 virtual bool pureColor() const { return true; } in pureColor() function
168 virtual bool pureColor() const { return false; } in pureColor() function
DRasterRenderer.cpp109 renderInfo.isPureColor = GLUtils::isPureColorBitmap(m_bitmap, renderInfo.pureColor); in deviceCheckForPureColor()
113 m_bitmapPureColor = renderInfo.pureColor; in deviceCheckForPureColor()
DShaderProgram.h176 const Color& pureColor, const FloatRect& fillPortion,
178 Color shaderColor(Color pureColor, float opacity);
DTileTexture.h81 Color pureColor() { return m_pureColor; } in pureColor() function
DBaseRenderer.h66 Color pureColor; member
DTransferQueue.cpp302 destTexture->setPureColor(data->pureColor); in updatePureColorTiles()
446 data.pureColor = renderInfo->pureColor; in addItemInPureColorQueue()
DGLUtils.h90 static bool isPureColorBitmap(const SkBitmap& bitmap, Color& pureColor);
DTileTexture.cpp140 PureColorQuadData data(commonData, pureColor()); in drawGL()
DTransferQueue.h102 Color pureColor; variable
DGLUtils.cpp382 bool GLUtils::isPureColorBitmap(const SkBitmap& bitmap, Color& pureColor) in isPureColorBitmap() argument
388 pureColor = Color(Color::transparent); in isPureColorBitmap()
414 pureColor = Color(rgbaPtr[0], rgbaPtr[1], rgbaPtr[2], rgbaPtr[3]); in isPureColorBitmap()
DBaseRenderer.cpp152 renderInfo.pureColor = canvas.solidColor(); in checkForPureColor()