Searched refs:reposition (Results 1 – 12 of 12) sorted by relevance
24 void Balloon::SetPosition(const gfx::Point& upper_left, bool reposition) { in SetPosition() argument26 if (reposition && balloon_view_.get()) in SetPosition()
32 void BalloonCollectionImpl::PositionBalloons(bool reposition) { in PositionBalloons() argument33 PositionBalloonsInternal(reposition); in PositionBalloons()
38 void BalloonCollectionImpl::PositionBalloons(bool reposition) { in PositionBalloons() argument39 PositionBalloonsInternal(reposition); in PositionBalloons()
38 void BalloonCollectionImpl::PositionBalloons(bool reposition) {42 PositionBalloonsInternal(reposition);
62 void SetPosition(const gfx::Point& upper_left, bool reposition);
155 void BalloonCollectionImpl::PositionBalloonsInternal(bool reposition) { in PositionBalloonsInternal() argument164 (*it)->SetPosition(upper_left, reposition); in PositionBalloonsInternal()
19 // the standard -makeFirstResponder: machinery to reposition the field
103 // call -layoutSubviews to reposition other content.
114 // Sends a notification for the toolbar to reposition surrounding UI elements.667 // reposition the buttons.
430 // we simply assume it works here to resize or reposition the
5954 reposition it just behind the Inspector's window.
5454 elements, so we now reposition widgets after scrolling too.92014 it reposition descendant compositing layers, because overflow doesn't follow92022 we can reposition compositing layers if we're not about to do a layer rebuild.