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Searched refs:sOne (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dscanline.cpp86 … const BlendComp_t & constantA, const BlendComp_t & sOne) __attribute__((always_inline));
91 const BlendComp_t & constantA, const BlendComp_t & sOne) in BlendFactor() argument
118 factor = sOne - srcA; in BlendFactor()
124 factor = sOne - dstA; in BlendFactor()
127 factor = MIN2(srcA, sOne - dstA); in BlendFactor()
140 factor = sOne - constantA; in BlendFactor()
Dllvm_scanline.cpp128 Value * sOne, const bool isVector, IRBuilder<> & builder) in BlendFactor() argument
156 factor = builder.CreateSub(sOne, srcA); in BlendFactor()
166 factor = builder.CreateSub(sOne, dstA); in BlendFactor()
172 factor = minIntScalar(builder, srcA, builder.CreateSub(sOne, dstA)); in BlendFactor()
174 factor = intVec(builder, factor, factor, factor, sOne); in BlendFactor()
176 factor = sOne; // when it's used for source alpha, it's just 1 in BlendFactor()
190 factor = builder.CreateSub(sOne, constantA); in BlendFactor()
331 Value * const sOne = builder.getInt32(255); in GenerateFSBlend() local
350 constantA, sOne, true, builder); in GenerateFSBlend()
353 constantA, sOne, sZero, srcA, dstA, in GenerateFSBlend()
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