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Searched refs:samplerLocation (Results 1 – 8 of 8) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/chromium/
DShaderChromium.h105 int samplerLocation() const { return m_samplerLocation; } in samplerLocation() function
134 int samplerLocation() const { return m_samplerLocation; } in samplerLocation() function
DRenderSurfaceChromium.cpp116 … GLC(context3D, context3D->uniform1i(maskProgram->fragmentShader().samplerLocation(), 0)); in drawSurface()
131 GLC(context3D, context3D->uniform1i(program->fragmentShader().samplerLocation(), 0)); in drawSurface()
DLayerTilerChromium.cpp388 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0)); in draw()
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/
DCCCanvasLayerImpl.cpp61 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0)); in draw()
DCCPluginLayerImpl.cpp66 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0)); in draw()
DCCVideoLayerImpl.cpp154 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0)); in drawRGBA()
DCCHeadsUpDisplay.cpp118 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0)); in draw()
/external/webkit/Source/WebCore/
DChangeLog64189 (WebCore::FragmentTexAlphaBinding::samplerLocation):
64191 (WebCore::FragmentShaderRGBATexAlphaMask::samplerLocation):