Searched refs:saved_vt (Results 1 – 4 of 4) sorted by relevance
49 int saved_vt; member75 #define saved_vt (this->hidden->saved_vt) macro
160 saved_vt = vtstate.v_active; in GS_EnterGraphicsMode()218 if ( saved_vt > 0 ) { in GS_LeaveGraphicsMode()219 ioctl(keyboard_fd, VT_ACTIVATE, saved_vt); in GS_LeaveGraphicsMode()
69 int saved_vt; member113 #define saved_vt (this->hidden->saved_vt) macro
167 saved_vt = vtstate.v_active; in FB_EnterGraphicsMode()228 if ( saved_vt > 0 ) { in FB_LeaveGraphicsMode()229 ioctl(keyboard_fd, VT_ACTIVATE, saved_vt); in FB_LeaveGraphicsMode()