Searched refs:scissorX (Results 1 – 3 of 3) sorted by relevance
96 mState.scissorX = 0; in Context()288 mState.scissorX = 0; in makeCurrent()680 if (mState.scissorX != x || mState.scissorY != y || in setScissorParams()683 mState.scissorX = x; in setScissorParams()1312 params[0] = mState.scissorX; in getIntegerv()1669 RECT rect = {mState.scissorX, in applyRenderTarget()1671 mState.scissorX + mState.scissorWidth, in applyRenderTarget()3341 if (destRect.left < mState.scissorX) in blitFramebuffer()3343 int xDiff = mState.scissorX - destRect.left; in blitFramebuffer()3344 destScissoredRect.left = mState.scissorX; in blitFramebuffer()[all …]
195 GLint scissorX; member
949 int scissorX = scissorRect.x() - contentRect.x(); in setScissorToRect() local958 …GLC(m_context.get(), m_context->scissor(scissorX, scissorY, scissorRect.width(), scissorRect.heigh… in setScissorToRect()