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Searched refs:selectionOnly (Results 1 – 3 of 3) sorted by relevance

/external/webkit/Source/WebCore/rendering/
DRenderLayerBacking.cpp1161 bool selectionOnly = paintBehavior & PaintBehaviorSelectionOnly; in paintIntoLayer() local
1167selectionOnly ? PaintPhaseSelection : PaintPhaseChildBlockBackgrounds, in paintIntoLayer()
1171 if (!selectionOnly) { in paintIntoLayer()
1205 if (renderer()->hasMask() && !selectionOnly && !damageRect.isEmpty()) { in paintIntoLayer()
DRenderLayer.cpp2671 bool selectionOnly = paintBehavior & PaintBehaviorSelectionOnly; in scrollTo() local
2688 if (shouldPaint && !selectionOnly && !damageRect.isEmpty() && !paintingOverlayScrollbars) { in scrollTo()
2717selectionOnly ? PaintPhaseSelection : PaintPhaseChildBlockBackgrounds, in scrollTo()
2720 if (!selectionOnly) { in scrollTo()
2748 …if (renderer()->hasMask() && shouldPaint && !selectionOnly && !damageRect.isEmpty() && !paintingOv… in scrollTo()
/external/webkit/Source/WebCore/
DChangeLog-2006-12-3143401 use a PaintRestriction value where we used to use a selectionOnly bool