Searched refs:selectionOnly (Results 1 – 3 of 3) sorted by relevance
1161 bool selectionOnly = paintBehavior & PaintBehaviorSelectionOnly; in paintIntoLayer() local1167 … selectionOnly ? PaintPhaseSelection : PaintPhaseChildBlockBackgrounds, in paintIntoLayer()1171 if (!selectionOnly) { in paintIntoLayer()1205 if (renderer()->hasMask() && !selectionOnly && !damageRect.isEmpty()) { in paintIntoLayer()
2671 bool selectionOnly = paintBehavior & PaintBehaviorSelectionOnly; in scrollTo() local2688 if (shouldPaint && !selectionOnly && !damageRect.isEmpty() && !paintingOverlayScrollbars) { in scrollTo()2717 … selectionOnly ? PaintPhaseSelection : PaintPhaseChildBlockBackgrounds, in scrollTo()2720 if (!selectionOnly) { in scrollTo()2748 …if (renderer()->hasMask() && shouldPaint && !selectionOnly && !damageRect.isEmpty() && !paintingOv… in scrollTo()
43401 use a PaintRestriction value where we used to use a selectionOnly bool