Searched refs:setApplyPhysicsLocal (Results 1 – 7 of 7) sorted by relevance
67 physicsSphere.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true); in simpleInitApp()74 physicsSphere2.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true); in simpleInitApp()82 physicsBox.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true); in simpleInitApp()89 physicsCylinder.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true); in simpleInitApp()96 node2.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true); in simpleInitApp()103 node3.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true); in simpleInitApp()
87 control.setApplyPhysicsLocal(isApplyPhysicsLocal()); in cloneForSpatial()183 public void setApplyPhysicsLocal(boolean applyPhysicsLocal) { in setApplyPhysicsLocal() method in RigidBodyControl184 motionState.setApplyPhysicsLocal(applyPhysicsLocal); in setApplyPhysicsLocal()261 motionState.setApplyPhysicsLocal(ic.readBoolean("applyLocalPhysics", false)); in read()
62 public void setApplyPhysicsLocal(boolean applyPhysicsLocal) { in setApplyPhysicsLocal() method in VehicleControl63 motionState.setApplyPhysicsLocal(applyPhysicsLocal); in setApplyPhysicsLocal()129 control.setApplyPhysicsLocal(isApplyPhysicsLocal()); in cloneForSpatial()265 motionState.setApplyPhysicsLocal(ic.readBoolean("applyLocalPhysics", false)); in read()
51 public void setApplyPhysicsLocal(boolean applyPhysicsLocal) { in setApplyPhysicsLocal() method in GhostControl77 control.setApplyPhysicsLocal(isApplyPhysicsLocal()); in cloneForSpatial()
52 public void setApplyPhysicsLocal(boolean applyPhysicsLocal) { in setApplyPhysicsLocal() method in CharacterControl75 control.setApplyPhysicsLocal(isApplyPhysicsLocal()); in cloneForSpatial()
159 public void setApplyPhysicsLocal(boolean applyPhysicsLocal) { in setApplyPhysicsLocal() method in RigidBodyMotionState
140 public void setApplyPhysicsLocal(boolean applyPhysicsLocal) { in setApplyPhysicsLocal() method in RigidBodyMotionState