Searched refs:sourceBlendAlpha (Results 1 – 2 of 2) sorted by relevance
51 mState.sourceBlendAlpha = GL_ONE; in Context()437 mState.sourceBlendAlpha != sourceAlpha || in setBlendFactors()443 mState.sourceBlendAlpha = sourceAlpha; in setBlendFactors()1219 … case GL_BLEND_SRC_ALPHA: *params = mState.sourceBlendAlpha; break; in getIntegerv()1780 if (mState.sourceBlendRGB != mState.sourceBlendAlpha || in applyState()1786 … device->SetRenderState(D3DRS_SRCBLENDALPHA, es2dx::ConvertBlendFunc(mState.sourceBlendAlpha)); in applyState()
153 GLenum sourceBlendAlpha; member