Searched refs:startlife (Results 1 – 2 of 2) sorted by relevance
73 public float startlife; field in Particle
836 p.startlife = lowLife + FastMath.nextRandomFloat() * (highLife - lowLife); in emitParticle()837 p.life = p.startlife; in emitParticle()953 float b = (p.startlife - p.life) / p.startlife; in updateParticle()