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Searched refs:state_changed (Results 1 – 4 of 4) sorted by relevance

/external/qemu/hw/
Dgoldfish_switch.c31 uint32_t state_changed : 1; member
44 qemu_put_byte(f, s->state_changed); in goldfish_switch_save()
56 s->state_changed = qemu_get_byte(f); in goldfish_switch_load()
76 if(s->state_changed && s->int_enable) { in goldfish_switch_read()
77 s->state_changed = 0; in goldfish_switch_read()
113 if(s->state_changed && s->int_enable != value) in goldfish_switch_write()
138 s->state_changed = 1; in goldfish_switch_set_state()
/external/qemu/distrib/sdl-1.2.15/src/video/vgl/
DSDL_vglevents.c103 int button_state, state_changed, state; in handle_mouse() local
119 state_changed = button_state ^ buttons; in handle_mouse()
121 if (state_changed & (1<<i)) { in handle_mouse()
/external/qemu/distrib/sdl-1.2.15/src/video/ps2gs/
DSDL_gsevents.c584 int state_changed; in GS_vgamousecallback() local
600 state_changed = button_state ^ button; in GS_vgamousecallback()
602 if ( state_changed & (1<<i) ) { in GS_vgamousecallback()
/external/qemu/distrib/sdl-1.2.15/src/video/fbcon/
DSDL_fbevents.c715 int state_changed; in FB_vgamousecallback() local
731 state_changed = button_state ^ button; in FB_vgamousecallback()
733 if ( state_changed & (1<<i) ) { in FB_vgamousecallback()