Searched refs:state_changed (Results 1 – 4 of 4) sorted by relevance
31 uint32_t state_changed : 1; member44 qemu_put_byte(f, s->state_changed); in goldfish_switch_save()56 s->state_changed = qemu_get_byte(f); in goldfish_switch_load()76 if(s->state_changed && s->int_enable) { in goldfish_switch_read()77 s->state_changed = 0; in goldfish_switch_read()113 if(s->state_changed && s->int_enable != value) in goldfish_switch_write()138 s->state_changed = 1; in goldfish_switch_set_state()
103 int button_state, state_changed, state; in handle_mouse() local119 state_changed = button_state ^ buttons; in handle_mouse()121 if (state_changed & (1<<i)) { in handle_mouse()
584 int state_changed; in GS_vgamousecallback() local600 state_changed = button_state ^ button; in GS_vgamousecallback()602 if ( state_changed & (1<<i) ) { in GS_vgamousecallback()
715 int state_changed; in FB_vgamousecallback() local731 state_changed = button_state ^ button; in FB_vgamousecallback()733 if ( state_changed & (1<<i) ) { in FB_vgamousecallback()