Searched refs:stencilWritemask (Results 1 – 2 of 2) sorted by relevance
64 mState.stencilWritemask = -1; in Context()515 void Context::setStencilWritemask(GLuint stencilWritemask) in setStencilWritemask() argument517 if (mState.stencilWritemask != stencilWritemask) in setStencilWritemask()519 mState.stencilWritemask = stencilWritemask; in setStencilWritemask()1224 … case GL_STENCIL_WRITEMASK: *params = mState.stencilWritemask; break; in getIntegerv()1815 if (mState.stencilWritemask != mState.stencilBackWritemask || in applyState()1827 …rontFace == GL_CCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilWritemask); in applyState()2418 … (mState.stencilWritemask & stencilUnmasked) != stencilUnmasked; in clear()2488 device->SetRenderState(D3DRS_STENCILWRITEMASK, mState.stencilWritemask); in clear()
165 GLuint stencilWritemask; member265 void setStencilWritemask(GLuint stencilWritemask);