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Searched refs:stencilWritemask (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DContext.cpp64 mState.stencilWritemask = -1; in Context()
515 void Context::setStencilWritemask(GLuint stencilWritemask) in setStencilWritemask() argument
517 if (mState.stencilWritemask != stencilWritemask) in setStencilWritemask()
519 mState.stencilWritemask = stencilWritemask; in setStencilWritemask()
1224 … case GL_STENCIL_WRITEMASK: *params = mState.stencilWritemask; break; in getIntegerv()
1815 if (mState.stencilWritemask != mState.stencilBackWritemask || in applyState()
1827 …rontFace == GL_CCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilWritemask); in applyState()
2418 … (mState.stencilWritemask & stencilUnmasked) != stencilUnmasked; in clear()
2488 device->SetRenderState(D3DRS_STENCILWRITEMASK, mState.stencilWritemask); in clear()
DContext.h165 GLuint stencilWritemask; member
265 void setStencilWritemask(GLuint stencilWritemask);