/external/speex/libspeex/ |
D | stereo.c | 77 SpeexStereoState *stereo = speex_alloc(sizeof(SpeexStereoState)); in speex_stereo_state_init() local 78 speex_stereo_state_reset(stereo); in speex_stereo_state_init() 79 return stereo; in speex_stereo_state_init() 84 RealSpeexStereoState *stereo = (RealSpeexStereoState*)_stereo; in speex_stereo_state_reset() local 86 stereo->balance = 65536; in speex_stereo_state_reset() 87 stereo->e_ratio = 16384; in speex_stereo_state_reset() 88 stereo->smooth_left = 16384; in speex_stereo_state_reset() 89 stereo->smooth_right = 16384; in speex_stereo_state_reset() 90 stereo->reserved1 = 0xdeadbeef; in speex_stereo_state_reset() 91 stereo->reserved2 = 0; in speex_stereo_state_reset() [all …]
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/external/qemu/docs/ |
D | AUDIO.TXT | 36 - A fixed-size circular buffer of stereo samples (for stereo). 40 - A 'samples' field giving the (constant) number of sample pairs in the stereo buffer. 42 - A target conversion function, called 'clip()' that is used to read from the stereo 47 from the stereo buffer for the next conversion through 'clip'. 63 send samples from the stereo buffer to the host sound card/server. This method 68 a SWVoiceOut into the stereo buffer. Currently all backends simply call the generic 79 copy/mix them to the corresponding HWVoiceOut's stereo buffer. 82 already been mixed into the target HWVoiceOut stereo buffer (starting from the 84 stereo buffer, not emulated hardware sound samples, which can have different 104 | HWVoiceOut stereo buffer [all …]
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/external/speex/include/speex/ |
D | speex_stereo.h | 66 void speex_stereo_state_reset(SpeexStereoState *stereo); 69 void speex_stereo_state_destroy(SpeexStereoState *stereo); 78 void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *stereo); 81 void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *stereo);
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/external/opencv/cvaux/src/ |
D | cvcalibfilter.cpp | 68 memset( &stereo, 0, sizeof(stereo) ); in CvCalibFilter() 317 stereo.camera[0] = &cameraParams[0]; in Stop() 318 stereo.camera[1] = &cameraParams[1]; in Stop() 324 &stereo); in Stop() 328 stereo.fundMatr[i] = stereo.fundMatr[i]; in Stop() 619 return &stereo; in GetStereoParams() 678 fprintf(f, "%15.10f ", stereo.quad[i][j].x ); in SaveCameraParams() 679 fprintf(f, "%15.10f ", stereo.quad[i][j].y ); in SaveCameraParams() 689 fprintf(f, "%15.10lf ", stereo.coeffs[i][j/3][j%3] ); in SaveCameraParams() 734 fscanf(f, "%f ", &(stereo.quad[i][j].x) ); in LoadCameraParams() [all …]
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/external/qemu/distrib/sdl-1.2.15/src/audio/dma/ |
D | SDL_dmaaudio.c | 250 static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo, in DMA_ReopenAudio() argument 290 if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) || in DMA_ReopenAudio() 291 (value != stereo) ) { in DMA_ReopenAudio() 312 int stereo; in DMA_OpenAudio() local 396 stereo = (spec->channels > 1); in DMA_OpenAudio() 397 ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo); in DMA_OpenAudio() 398 if ( stereo ) { in DMA_OpenAudio() 408 if ( DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0 ) { in DMA_OpenAudio()
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/external/qemu/audio/ |
D | wavcapture.c | 97 int stereo, bits16, shift; in wav_start_capture() local 111 stereo = nchannels == 2; in wav_start_capture() 115 as.nchannels = 1 << stereo; in wav_start_capture() 125 shift = bits16 + stereo; in wav_start_capture()
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D | wavaudio.c | 117 int bits16 = 0, stereo = 0; in wav_out_init() local 128 stereo = wav_as.nchannels == 2; in wav_out_init() 161 le_store (hdr + 28, hw->info.freq << (bits16 + stereo), 4); in wav_out_init() 162 le_store (hdr + 32, 1 << (bits16 + stereo), 2); in wav_out_init()
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D | fmodaudio.c | 298 static int aud_to_fmodfmt (audfmt_e fmt, int stereo) in aud_to_fmodfmt() argument 326 mode |= stereo ? FSOUND_STEREO : FSOUND_MONO; in aud_to_fmodfmt()
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/external/qemu/distrib/sdl-1.2.15/src/audio/ |
D | SDL_wave.c | 120 Sint8 nybble, stereo; in MS_ADPCM_decode() local 139 stereo = (MS_ADPCM_state.wavefmt.channels == 2); in MS_ADPCM_decode() 141 state[1] = &MS_ADPCM_state.state[stereo]; in MS_ADPCM_decode() 145 if ( stereo ) { in MS_ADPCM_decode() 150 if ( stereo ) { in MS_ADPCM_decode() 156 if ( stereo ) { in MS_ADPCM_decode() 162 if ( stereo ) { in MS_ADPCM_decode() 173 if ( stereo ) { in MS_ADPCM_decode() 181 if ( stereo ) { in MS_ADPCM_decode()
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/external/aac/libSBRdec/src/ |
D | sbrdecoder.cpp | 912 int stereo; in sbrDecoder_Parse() local 936 stereo = (hSbrElement->elementID == ID_CPE) ? 1 : 0; in sbrDecoder_Parse() 1043 if (stereo) { in sbrDecoder_Parse() 1127 if (!stereo) { in sbrDecoder_Parse() 1192 int stereo = (hSbrElement->elementID == ID_CPE) ? 1 : 0; in sbrDecoder_DecodeElement() local 1261 (stereo) ? hFrameDataRight : NULL, in sbrDecoder_DecodeElement() 1262 (stereo) ? &pSbrChannel[1]->prevFrameData : NULL); in sbrDecoder_DecodeElement() 1315 if (stereo) { in sbrDecoder_DecodeElement()
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/external/kernel-headers/original/linux/ |
D | tegra_audio.h | 31 int stereo; member
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/external/quake/quake/src/QW/client/ |
D | snd_mem.c | 58 sc->stereo = 0; in ResampleSfx() 147 sc->stereo = info.channels; in S_LoadSound()
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D | sound.h | 45 int stereo; member
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/external/quake/quake/src/WinQuake/ |
D | snd_mem.cpp | 58 sc->stereo = 0; in ResampleSfx() 147 sc->stereo = info.channels; in S_LoadSound()
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D | sound.h | 48 int stereo; member
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/external/qemu/distrib/sdl-1.2.15/src/video/photon/ |
D | SDL_ph_gl.c | 87 *value=this->gl_config.stereo; in ph_GL_GetAttribute() 329 if (this->gl_config.stereo) in ph_SetupOpenGLContext()
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/external/quake/quake/src/WinQuake/docs/ |
D | README.X11 | 30 Full sound support is included. The default sound rate is 16-bit stereo, 57 Set stereo sound (default if supported)
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D | readme.squake | 23 Full sound support is included. The default sound rate is 16-bit stereo, 68 Set stereo sound (default if supported)
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/external/libvorbis/doc/ |
D | 01-introduction.tex | 19 quality/bitrate end of the scale (CD or DAT rate stereo, 16/24 bits) 21 encoder can encode high-quality CD and DAT rate stereo at below 48kbps 25 polyphonic, stereo, quadraphonic, 5.1, ambisonic, or up to 255 215 coupled-stereo and high bitrate modes. Floor 1 is also considerably 413 A detailed discussion of stereo in the Vorbis codec can be found in 414 the document \href{stereo.html}{Stereo Channel Coupling in the 415 Vorbis CODEC}. Vorbis is not limited to only stereo coupling, but 416 the stereo document also gives a good overview of the generic coupling
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D | Makefile.am | 25 stereo.html \
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/external/qemu/distrib/sdl-1.2.15/src/video/maccommon/ |
D | SDL_macgl.c | 85 if ( this->gl_config.stereo ) { in Mac_GL_Init()
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/external/webkit/Source/WebCore/webaudio/ |
D | AudioPannerNode.idl | 36 // Default model for stereo is HRTF
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/external/qemu/distrib/sdl-1.2.15/src/video/wincommon/ |
D | SDL_wingl.c | 200 if ( this->gl_config.stereo ) { in WIN_GL_SetupWindow() 279 if ( this->gl_config.stereo ) { in WIN_GL_SetupWindow()
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/external/qemu/distrib/sdl-1.2.15/src/video/ |
D | SDL_sysvideo.h | 307 int stereo; member
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/external/quake/quake/src/QW/docs/ |
D | readme.qwcl | 70 Full sound support is included. The default sound rate is 16-bit stereo, 165 Set stereo sound (default if supported)
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