Home
last modified time | relevance | path

Searched refs:stereo (Results 1 – 25 of 46) sorted by relevance

12

/external/speex/libspeex/
Dstereo.c77 SpeexStereoState *stereo = speex_alloc(sizeof(SpeexStereoState)); in speex_stereo_state_init() local
78 speex_stereo_state_reset(stereo); in speex_stereo_state_init()
79 return stereo; in speex_stereo_state_init()
84 RealSpeexStereoState *stereo = (RealSpeexStereoState*)_stereo; in speex_stereo_state_reset() local
86 stereo->balance = 65536; in speex_stereo_state_reset()
87 stereo->e_ratio = 16384; in speex_stereo_state_reset()
88 stereo->smooth_left = 16384; in speex_stereo_state_reset()
89 stereo->smooth_right = 16384; in speex_stereo_state_reset()
90 stereo->reserved1 = 0xdeadbeef; in speex_stereo_state_reset()
91 stereo->reserved2 = 0; in speex_stereo_state_reset()
[all …]
/external/qemu/docs/
DAUDIO.TXT36 - A fixed-size circular buffer of stereo samples (for stereo).
40 - A 'samples' field giving the (constant) number of sample pairs in the stereo buffer.
42 - A target conversion function, called 'clip()' that is used to read from the stereo
47 from the stereo buffer for the next conversion through 'clip'.
63 send samples from the stereo buffer to the host sound card/server. This method
68 a SWVoiceOut into the stereo buffer. Currently all backends simply call the generic
79 copy/mix them to the corresponding HWVoiceOut's stereo buffer.
82 already been mixed into the target HWVoiceOut stereo buffer (starting from the
84 stereo buffer, not emulated hardware sound samples, which can have different
104 | HWVoiceOut stereo buffer
[all …]
/external/speex/include/speex/
Dspeex_stereo.h66 void speex_stereo_state_reset(SpeexStereoState *stereo);
69 void speex_stereo_state_destroy(SpeexStereoState *stereo);
78 void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *stereo);
81 void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *stereo);
/external/opencv/cvaux/src/
Dcvcalibfilter.cpp68 memset( &stereo, 0, sizeof(stereo) ); in CvCalibFilter()
317 stereo.camera[0] = &cameraParams[0]; in Stop()
318 stereo.camera[1] = &cameraParams[1]; in Stop()
324 &stereo); in Stop()
328 stereo.fundMatr[i] = stereo.fundMatr[i]; in Stop()
619 return &stereo; in GetStereoParams()
678 fprintf(f, "%15.10f ", stereo.quad[i][j].x ); in SaveCameraParams()
679 fprintf(f, "%15.10f ", stereo.quad[i][j].y ); in SaveCameraParams()
689 fprintf(f, "%15.10lf ", stereo.coeffs[i][j/3][j%3] ); in SaveCameraParams()
734 fscanf(f, "%f ", &(stereo.quad[i][j].x) ); in LoadCameraParams()
[all …]
/external/qemu/distrib/sdl-1.2.15/src/audio/dma/
DSDL_dmaaudio.c250 static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo, in DMA_ReopenAudio() argument
290 if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) || in DMA_ReopenAudio()
291 (value != stereo) ) { in DMA_ReopenAudio()
312 int stereo; in DMA_OpenAudio() local
396 stereo = (spec->channels > 1); in DMA_OpenAudio()
397 ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo); in DMA_OpenAudio()
398 if ( stereo ) { in DMA_OpenAudio()
408 if ( DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0 ) { in DMA_OpenAudio()
/external/qemu/audio/
Dwavcapture.c97 int stereo, bits16, shift; in wav_start_capture() local
111 stereo = nchannels == 2; in wav_start_capture()
115 as.nchannels = 1 << stereo; in wav_start_capture()
125 shift = bits16 + stereo; in wav_start_capture()
Dwavaudio.c117 int bits16 = 0, stereo = 0; in wav_out_init() local
128 stereo = wav_as.nchannels == 2; in wav_out_init()
161 le_store (hdr + 28, hw->info.freq << (bits16 + stereo), 4); in wav_out_init()
162 le_store (hdr + 32, 1 << (bits16 + stereo), 2); in wav_out_init()
Dfmodaudio.c298 static int aud_to_fmodfmt (audfmt_e fmt, int stereo) in aud_to_fmodfmt() argument
326 mode |= stereo ? FSOUND_STEREO : FSOUND_MONO; in aud_to_fmodfmt()
/external/qemu/distrib/sdl-1.2.15/src/audio/
DSDL_wave.c120 Sint8 nybble, stereo; in MS_ADPCM_decode() local
139 stereo = (MS_ADPCM_state.wavefmt.channels == 2); in MS_ADPCM_decode()
141 state[1] = &MS_ADPCM_state.state[stereo]; in MS_ADPCM_decode()
145 if ( stereo ) { in MS_ADPCM_decode()
150 if ( stereo ) { in MS_ADPCM_decode()
156 if ( stereo ) { in MS_ADPCM_decode()
162 if ( stereo ) { in MS_ADPCM_decode()
173 if ( stereo ) { in MS_ADPCM_decode()
181 if ( stereo ) { in MS_ADPCM_decode()
/external/aac/libSBRdec/src/
Dsbrdecoder.cpp912 int stereo; in sbrDecoder_Parse() local
936 stereo = (hSbrElement->elementID == ID_CPE) ? 1 : 0; in sbrDecoder_Parse()
1043 if (stereo) { in sbrDecoder_Parse()
1127 if (!stereo) { in sbrDecoder_Parse()
1192 int stereo = (hSbrElement->elementID == ID_CPE) ? 1 : 0; in sbrDecoder_DecodeElement() local
1261 (stereo) ? hFrameDataRight : NULL, in sbrDecoder_DecodeElement()
1262 (stereo) ? &pSbrChannel[1]->prevFrameData : NULL); in sbrDecoder_DecodeElement()
1315 if (stereo) { in sbrDecoder_DecodeElement()
/external/kernel-headers/original/linux/
Dtegra_audio.h31 int stereo; member
/external/quake/quake/src/QW/client/
Dsnd_mem.c58 sc->stereo = 0; in ResampleSfx()
147 sc->stereo = info.channels; in S_LoadSound()
Dsound.h45 int stereo; member
/external/quake/quake/src/WinQuake/
Dsnd_mem.cpp58 sc->stereo = 0; in ResampleSfx()
147 sc->stereo = info.channels; in S_LoadSound()
Dsound.h48 int stereo; member
/external/qemu/distrib/sdl-1.2.15/src/video/photon/
DSDL_ph_gl.c87 *value=this->gl_config.stereo; in ph_GL_GetAttribute()
329 if (this->gl_config.stereo) in ph_SetupOpenGLContext()
/external/quake/quake/src/WinQuake/docs/
DREADME.X1130 Full sound support is included. The default sound rate is 16-bit stereo,
57 Set stereo sound (default if supported)
Dreadme.squake23 Full sound support is included. The default sound rate is 16-bit stereo,
68 Set stereo sound (default if supported)
/external/libvorbis/doc/
D01-introduction.tex19 quality/bitrate end of the scale (CD or DAT rate stereo, 16/24 bits)
21 encoder can encode high-quality CD and DAT rate stereo at below 48kbps
25 polyphonic, stereo, quadraphonic, 5.1, ambisonic, or up to 255
215 coupled-stereo and high bitrate modes. Floor 1 is also considerably
413 A detailed discussion of stereo in the Vorbis codec can be found in
414 the document \href{stereo.html}{Stereo Channel Coupling in the
415 Vorbis CODEC}. Vorbis is not limited to only stereo coupling, but
416 the stereo document also gives a good overview of the generic coupling
DMakefile.am25 stereo.html \
/external/qemu/distrib/sdl-1.2.15/src/video/maccommon/
DSDL_macgl.c85 if ( this->gl_config.stereo ) { in Mac_GL_Init()
/external/webkit/Source/WebCore/webaudio/
DAudioPannerNode.idl36 // Default model for stereo is HRTF
/external/qemu/distrib/sdl-1.2.15/src/video/wincommon/
DSDL_wingl.c200 if ( this->gl_config.stereo ) { in WIN_GL_SetupWindow()
279 if ( this->gl_config.stereo ) { in WIN_GL_SetupWindow()
/external/qemu/distrib/sdl-1.2.15/src/video/
DSDL_sysvideo.h307 int stereo; member
/external/quake/quake/src/QW/docs/
Dreadme.qwcl70 Full sound support is included. The default sound rate is 16-bit stereo,
165 Set stereo sound (default if supported)

12