Searched refs:textureUnit (Results 1 – 3 of 3) sorted by relevance
115 void setActiveTexture(GC3Denum textureUnit);
361 void SharedGraphicsContext3D::setActiveTexture(GC3Denum textureUnit) in setActiveTexture() argument363 m_context->activeTexture(textureUnit); in setActiveTexture()
2024 int textureUnit = programObject->getSamplerMapping(sampler); in applyTextures() local2025 if (textureUnit != -1) in applyTextures()2029 Texture *texture = getSamplerTexture(textureUnit, textureType); in applyTextures()