Searched refs:tmx (Results 1 – 8 of 8) sorted by relevance
/external/skia/src/core/ |
D | SkBitmapSampler.cpp | 28 SkShader::TileMode tmx, SkShader::TileMode tmy) in SkBitmapSampler() argument 29 : fBitmap(bm), fFilterBitmap(filter), fTileModeX(tmx), fTileModeY(tmy) in SkBitmapSampler() 36 fTileProcX = get_tilemode_proc(tmx); in SkBitmapSampler() 47 SkShader::TileMode tmx, SkShader::TileMode tmy) in SkNullBitmapSampler() argument 48 : SkBitmapSampler(bm, filter, tmx, tmy) {} in SkNullBitmapSampler() 78 ARGB32_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in ARGB32_Bilinear_Sampler() argument 79 : SkBitmapSampler(bm, true, tmx, tmy) in ARGB32_Bilinear_Sampler() 126 RGB16_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in RGB16_Bilinear_Sampler() argument 127 : SkBitmapSampler(bm, true, tmx, tmy) in RGB16_Bilinear_Sampler() 180 Index8_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in Index8_Bilinear_Sampler() argument [all …]
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D | SkBitmapProcShader.cpp | 27 TileMode tmx, TileMode tmy) { in SkBitmapProcShader() argument 29 fState.fTileModeX = (uint8_t)tmx; in SkBitmapProcShader() 275 TileMode tmx, TileMode tmy, in CreateBitmapShader() argument 287 storageSize, (src, tmx, tmy)); in CreateBitmapShader()
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D | SkBitmapSampler.h | 21 SkBitmapSampler(const SkBitmap&, bool filter, SkShader::TileMode tmx, SkShader::TileMode tmy); 37 SkShader::TileMode tmx, SkShader::TileMode tmy);
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D | SkBitmapSamplerTemplate.h | 18 …BITMAP_CLASSNAME_PREFIX(_Point_Sampler)(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::Tile… in BITMAP_CLASSNAME_PREFIX() 19 : SkBitmapSampler(bm, false, tmx, tmy) in BITMAP_CLASSNAME_PREFIX()
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D | SkShader.cpp | 202 TileMode tmx, TileMode tmy) { in CreateBitmapShader() argument 203 return SkShader::CreateBitmapShader(src, tmx, tmy, NULL, 0); in CreateBitmapShader()
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/external/skia/gm/ |
D | tilemodes.cpp | 49 SkShader::TileMode tmx, SkShader::TileMode tmy) { in setup() argument 50 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); in setup()
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/external/skia/samplecode/ |
D | SampleTiling.cpp | 51 SkShader::TileMode tmx, SkShader::TileMode tmy) { in setup() argument 52 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); in setup()
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/external/skia/include/core/ |
D | SkShader.h | 280 TileMode tmx, TileMode tmy);
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