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Searched refs:tmx (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/core/
DSkBitmapSampler.cpp28 SkShader::TileMode tmx, SkShader::TileMode tmy) in SkBitmapSampler() argument
29 : fBitmap(bm), fFilterBitmap(filter), fTileModeX(tmx), fTileModeY(tmy) in SkBitmapSampler()
36 fTileProcX = get_tilemode_proc(tmx); in SkBitmapSampler()
47 SkShader::TileMode tmx, SkShader::TileMode tmy) in SkNullBitmapSampler() argument
48 : SkBitmapSampler(bm, filter, tmx, tmy) {} in SkNullBitmapSampler()
78 ARGB32_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in ARGB32_Bilinear_Sampler() argument
79 : SkBitmapSampler(bm, true, tmx, tmy) in ARGB32_Bilinear_Sampler()
126 RGB16_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in RGB16_Bilinear_Sampler() argument
127 : SkBitmapSampler(bm, true, tmx, tmy) in RGB16_Bilinear_Sampler()
180 Index8_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) in Index8_Bilinear_Sampler() argument
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DSkBitmapProcShader.cpp27 TileMode tmx, TileMode tmy) { in SkBitmapProcShader() argument
29 fState.fTileModeX = (uint8_t)tmx; in SkBitmapProcShader()
275 TileMode tmx, TileMode tmy, in CreateBitmapShader() argument
287 storageSize, (src, tmx, tmy)); in CreateBitmapShader()
DSkBitmapSampler.h21 SkBitmapSampler(const SkBitmap&, bool filter, SkShader::TileMode tmx, SkShader::TileMode tmy);
37 SkShader::TileMode tmx, SkShader::TileMode tmy);
DSkBitmapSamplerTemplate.h18 …BITMAP_CLASSNAME_PREFIX(_Point_Sampler)(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::Tile… in BITMAP_CLASSNAME_PREFIX()
19 : SkBitmapSampler(bm, false, tmx, tmy) in BITMAP_CLASSNAME_PREFIX()
DSkShader.cpp202 TileMode tmx, TileMode tmy) { in CreateBitmapShader() argument
203 return SkShader::CreateBitmapShader(src, tmx, tmy, NULL, 0); in CreateBitmapShader()
/external/skia/gm/
Dtilemodes.cpp49 SkShader::TileMode tmx, SkShader::TileMode tmy) { in setup() argument
50 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); in setup()
/external/skia/samplecode/
DSampleTiling.cpp51 SkShader::TileMode tmx, SkShader::TileMode tmy) { in setup() argument
52 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); in setup()
/external/skia/include/core/
DSkShader.h280 TileMode tmx, TileMode tmy);