Searched refs:useTexture (Results 1 – 1 of 1) sorted by relevance
205 public static void beginDrawing(GL10 gl, boolean useTexture) { in beginDrawing() argument208 if (useTexture) { in beginDrawing()217 public void beginDrawingStrips(GL10 gl, boolean useTexture) { in beginDrawingStrips() argument218 beginDrawing(gl, useTexture); in beginDrawingStrips()222 if (useTexture) { in beginDrawingStrips()240 public void drawStrip(GL10 gl, boolean useTexture, int startIndex, int indexCount) { in drawStrip() argument256 public void draw(GL10 gl, boolean useTexture) { in draw() argument260 if (useTexture) { in draw()