Searched refs:vertexBinary (Results 1 – 1 of 1) sorted by relevance
1499 …ID3DXBuffer *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS); in link() local1502 if (vertexBinary && pixelBinary) in link()1505 …HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVert… in link()1515 vertexBinary->Release(); in link()1517 vertexBinary = NULL; in link()