Searched refs:vertexProfile (Results 1 – 1 of 1) sorted by relevance
1496 const char *vertexProfile = context->supportsShaderModel3() ? "vs_3_0" : "vs_2_0"; in link() local1499 …ID3DXBuffer *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS); in link()