Searched refs:vertexSize (Results 1 – 4 of 4) sorted by relevance
785 int vertexSize,789 vertexIndex * vertexSize);793 int vertexSize,797 vertexIndex * vertexSize);810 int vertexSize, in GetVertexColor() argument814 vertexIndex * vertexSize); in GetVertexColor()818 int vertexSize, in GetVertexColor() argument822 vertexIndex * vertexSize); in GetVertexColor()
1145 int vertexSize = GrDrawTarget::VertexSize(layout); in drawVertices() local1147 if (sizeof(GrPoint) != vertexSize) { in drawVertices()1170 curVertex = (void*)((intptr_t)curVertex + vertexSize); in drawVertices()
297 public static void remapArrays(float[] vertexBuffer, int vertexSize, int[] indices) { in remapArrays() argument298 int[] remapped = remapIndices(indices, vertexBuffer.length / vertexSize); in remapArrays()301 int from = indices[i] * vertexSize; in remapArrays()302 int to = remapped[i] * vertexSize; in remapArrays()303 for (int j = 0; j < vertexSize; j++) { in remapArrays()
346 final int vertexSize = mVertexBuffer.capacity() * mCoordinateSize; in generateHardwareBuffers() local350 gl11.glBufferData(GL11.GL_ARRAY_BUFFER, vertexSize, in generateHardwareBuffers()