Searched refs:videoLayer (Results 1 – 4 of 4) sorted by relevance
164 CCVideoLayerImpl* videoLayer = static_cast<CCVideoLayerImpl*>(layer); in pushPropertiesTo() local165 videoLayer->setSkipsDraw(m_skipsDraw); in pushPropertiesTo()166 videoLayer->setFrameFormat(m_frameFormat); in pushPropertiesTo()168 videoLayer->setTexture(i, m_textures[i]); in pushPropertiesTo()
208 PlatformCALayer* videoLayer = PlatformCALayer::platformCALayer(mediaElement->platformLayer()); in platformCALayerLayoutSublayersOfLayer() local209 if (!videoLayer || videoLayer->superlayer() != layer) in platformCALayerLayoutSublayersOfLayer()227 videoLayer->setFrame(FloatRect(videoOrigin, videoSize)); in platformCALayerLayoutSublayersOfLayer()283 PlatformCALayer* videoLayer = PlatformCALayer::platformCALayer(m_mediaElement->platformLayer()); in enterFullscreen() local284 m_rootChild->appendSublayer(videoLayer); in enterFullscreen()
655 VideoLayerAndroid* videoLayer = in SendSurfaceTexture() local657 if (!videoLayer) in SendSurfaceTexture()661 videoLayer->setSurfaceTexture(texture, textureName, static_cast<PlayerState>(playerState)); in SendSurfaceTexture()
134366 videoLayer; this is an existing bug that was never really exposed before now.134376 …PlayerPrivateQuickTimeVisualContext.cpp: Call retrieveCurrentImage() after creating the videoLayer.