Searched refs:vtx_id (Results 1 – 1 of 1) sorted by relevance
75 GLint vtx_id = glCreateShader(GL_VERTEX_SHADER); in createShader() local79 glShaderSource(vtx_id, 1, &vtx, 0); in createShader()80 glCompileShader(vtx_id); in createShader()81 glGetShaderiv(vtx_id,GL_COMPILE_STATUS,&ok); in createShader()95 glAttachShader(prg_id, vtx_id); in createShader()