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Searched refs:vtx_id (Results 1 – 1 of 1) sorted by relevance

/external/eigen/unsupported/test/
Dopenglsupport.cpp75 GLint vtx_id = glCreateShader(GL_VERTEX_SHADER); in createShader() local
79 glShaderSource(vtx_id, 1, &vtx, 0); in createShader()
80 glCompileShader(vtx_id); in createShader()
81 glGetShaderiv(vtx_id,GL_COMPILE_STATUS,&ok); in createShader()
95 glAttachShader(prg_id, vtx_id); in createShader()