/external/aac/libSYS/src/ |
D | wav_file.cpp | 109 HANDLE_WAV wav = (HANDLE_WAV)FDKcalloc(1, sizeof(struct WAV)); in WAV_InputOpen() local 112 if (wav == NULL) { in WAV_InputOpen() 117 wav->fp = FDKfopen(filename, "rb"); in WAV_InputOpen() 118 if (wav->fp == NULL) { in WAV_InputOpen() 124 if (FDKfread(&(wav->header.riffType), 1, 4, wav->fp) != 4) { in WAV_InputOpen() 128 if (FDKstrncmp("RIFF", wav->header.riffType, 4)) { in WAV_InputOpen() 134 FDKfread_EL(&(wav->header.riffSize), 4, 1, wav->fp); in WAV_InputOpen() 137 if (FDKfread(&wav->header.waveType, 1, 4, wav->fp) !=4) { in WAV_InputOpen() 141 if (FDKstrncmp("WAVE", wav->header.waveType, 4)) { in WAV_InputOpen() 147 if (FDKfread(&(wav->header.formatType), 1, 4, wav->fp) != 4) { in WAV_InputOpen() [all …]
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/external/quake/quake/src/QW/progs/ |
D | files.dat | 2 1 items/r_item1.wav 3 1 items/r_item2.wav 4 1 items/health1.wav 5 1 misc/medkey.wav 6 1 misc/runekey.wav 7 2 misc/basekey.wav 8 1 items/protect.wav 9 1 items/protect2.wav 10 1 items/protect3.wav 11 1 items/suit.wav [all …]
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D | world.qc | 100 precache_sound ("misc/menu1.wav"); 101 precache_sound ("misc/menu2.wav"); 102 precache_sound ("misc/menu3.wav"); 104 precache_sound ("ambience/water1.wav"); 105 precache_sound ("ambience/wind2.wav"); 191 precache_sound ("demon/dland2.wav"); // landing thud 192 precache_sound ("misc/h2ohit1.wav"); // landing splash 195 precache_sound ("items/itembk2.wav"); // item respawn sound 196 precache_sound ("player/plyrjmp8.wav"); // player jump 197 precache_sound ("player/land.wav"); // player landing [all …]
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D | misc.qc | 77 precache_sound ("ambience/fl_hum1.wav"); 78 ambientsound (self.origin, "ambience/fl_hum1.wav", 0.5, ATTN_STATIC); 92 precache_sound ("ambience/buzz1.wav"); 93 ambientsound (self.origin, "ambience/buzz1.wav", 0.5, ATTN_STATIC); 110 precache_sound ("ambience/fire1.wav"); 112 ambientsound (self.origin, "ambience/fire1.wav", 0.5, ATTN_STATIC); 245 precache_sound ("weapons/r_exp3.wav"); 278 precache_sound ("weapons/r_exp3.wav"); 313 sound (self, CHAN_WEAPON, "enforcer/enfstop.wav", 1, ATTN_STATIC); 341 sound (self, CHAN_WEAPON, "enforcer/enfire.wav", 1, ATTN_NORM); [all …]
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D | doors.qc | 212 sound (other, CHAN_VOICE, "misc/talk.wav", 1, ATTN_NORM); 429 precache_sound ("doors/medtry.wav"); 430 precache_sound ("doors/meduse.wav"); 431 self.noise3 = "doors/medtry.wav"; 432 self.noise4 = "doors/meduse.wav"; 436 precache_sound ("doors/runetry.wav"); 437 precache_sound ("doors/runeuse.wav"); 438 self.noise3 = "doors/runetry.wav"; 439 self.noise4 = "doors/runeuse.wav"; 443 precache_sound ("doors/basetry.wav"); [all …]
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D | plats.qc | 164 precache_sound ("plats/plat1.wav"); 165 precache_sound ("plats/plat2.wav"); 166 self.noise = "plats/plat1.wav"; 167 self.noise1 = "plats/plat2.wav"; 172 precache_sound ("plats/medplat1.wav"); 173 precache_sound ("plats/medplat2.wav"); 174 self.noise = "plats/medplat1.wav"; 175 self.noise1 = "plats/medplat2.wav"; 304 self.noise = ("misc/null.wav"); 305 precache_sound ("misc/null.wav"); [all …]
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D | buttons.qc | 92 precache_sound ("buttons/airbut1.wav"); 93 self.noise = "buttons/airbut1.wav"; 97 precache_sound ("buttons/switch21.wav"); 98 self.noise = "buttons/switch21.wav"; 102 precache_sound ("buttons/switch02.wav"); 103 self.noise = "buttons/switch02.wav"; 107 precache_sound ("buttons/switch04.wav"); 108 self.noise = "buttons/switch04.wav";
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D | player.qc | 256 sound (self, CHAN_VOICE, "player/teledth1.wav", 1, ATTN_NONE); 265 sound (self, CHAN_VOICE, "player/drown1.wav", 1, ATTN_NORM); 267 sound (self, CHAN_VOICE, "player/drown2.wav", 1, ATTN_NORM); 276 sound (self, CHAN_VOICE, "player/lburn1.wav", 1, ATTN_NORM); 278 sound (self, CHAN_VOICE, "player/lburn2.wav", 1, ATTN_NORM); 285 sound (self, CHAN_VOICE, "player/lburn1.wav", 1, ATTN_NORM); 287 sound (self, CHAN_VOICE, "player/lburn2.wav", 1, ATTN_NORM); 304 sound (self, CHAN_VOICE, "player/axhit1.wav", 1, ATTN_NORM); 313 self.noise = "player/pain1.wav"; 315 self.noise = "player/pain2.wav"; [all …]
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D | triggers.qc | 115 precache_sound ("misc/secret.wav"); 116 self.noise = "misc/secret.wav"; 120 precache_sound ("misc/talk.wav"); 121 self.noise = "misc/talk.wav"; 125 precache_sound ("misc/trigger1.wav"); 126 self.noise = "misc/trigger1.wav"; 207 precache_sound ("misc/secret.wav"); 208 self.noise = "misc/secret.wav"; 212 precache_sound ("misc/talk.wav"); 213 self.noise = "misc/talk.wav"; [all …]
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D | items.qc | 10 sound (self, CHAN_VOICE, "items/itembk2.wav", 1, ATTN_NORM); // play respawn sound 87 item.noise = "items/damage.wav"; 147 item.noise = "items/inv1.wav"; 247 precache_sound("items/r_item1.wav"); 249 self.noise = "items/r_item1.wav"; 257 precache_sound("items/r_item2.wav"); 259 self.noise = "items/r_item2.wav"; 266 precache_sound("items/health1.wav"); 268 self.noise = "items/health1.wav"; 417 sound(other, CHAN_ITEM, "items/armor1.wav", 1, ATTN_NORM); [all …]
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D | weapons.qc | 13 precache_sound ("weapons/r_exp3.wav"); // new rocket explosion 14 precache_sound ("weapons/rocket1i.wav"); // spike gun 15 precache_sound ("weapons/sgun1.wav"); 16 precache_sound ("weapons/guncock.wav"); // player shotgun 17 precache_sound ("weapons/ric1.wav"); // ricochet (used in c code) 18 precache_sound ("weapons/ric2.wav"); // ricochet (used in c code) 19 precache_sound ("weapons/ric3.wav"); // ricochet (used in c code) 20 precache_sound ("weapons/spike2.wav"); // super spikes 21 precache_sound ("weapons/tink1.wav"); // spikes tink (used in c code) 22 precache_sound ("weapons/grenade.wav"); // grenade launcher [all …]
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D | client.qc | 746 sound (self, CHAN_BODY, "misc/water1.wav", 1, ATTN_NORM); 748 sound (self, CHAN_BODY, "misc/water2.wav", 1, ATTN_NORM); 764 sound (self, CHAN_BODY, "player/plyrjmp8.wav", 1, ATTN_NORM); 787 sound (self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM); 789 sound (self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM); 810 sound (self, CHAN_BODY, "misc/outwater.wav", 1, ATTN_NORM); 843 sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM); 845 sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM); 847 sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM); 960 sound (self, CHAN_AUTO, "items/inv3.wav", 0.5, ATTN_IDLE); [all …]
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D | server.qc | 61 sound (self, CHAN_VOICE, "ogre/ogdrag.wav", 1, ATTN_IDLE);// play chainsaw drag sound
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/external/qemu/audio/ |
D | wavcapture.c | 33 WAVState *wav = opaque; in wav_destroy() local 36 uint32_t datalen = wav->bytes; in wav_destroy() 39 if (wav->f) { in wav_destroy() 43 qemu_fseek (wav->f, 4, SEEK_SET); in wav_destroy() 44 qemu_put_buffer (wav->f, rlen, 4); in wav_destroy() 46 qemu_fseek (wav->f, 32, SEEK_CUR); in wav_destroy() 47 qemu_put_buffer (wav->f, dlen, 4); in wav_destroy() 48 qemu_fclose (wav->f); in wav_destroy() 51 qemu_free (wav->path); in wav_destroy() 56 WAVState *wav = opaque; in wav_capture() local [all …]
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D | wavaudio.c | 60 WAVVoiceOut *wav = (WAVVoiceOut *) hw; in wav_out_run() local 65 int64_t ticks = now - wav->old_ticks; in wav_out_run() 76 wav->old_ticks = now; in wav_out_run() 85 dst = advance (wav->pcm_buf, rpos << hw->info.shift); in wav_out_run() 88 qemu_put_buffer (wav->f, dst, convert_samples << hw->info.shift); in wav_out_run() 92 wav->total_samples += convert_samples; in wav_out_run() 116 WAVVoiceOut *wav = (WAVVoiceOut *) hw; in wav_out_init() local 152 wav->pcm_buf = audio_calloc (AUDIO_FUNC, hw->samples, 1 << hw->info.shift); in wav_out_init() 153 if (!wav->pcm_buf) { in wav_out_init() 164 wav->f = qemu_fopen (conf_out.wav_path, "wb"); in wav_out_init() [all …]
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/external/quake/quake/src/QW/client/ |
D | snd_mem.c | 250 wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength) in GetWavinfo() argument 259 if (!wav) in GetWavinfo() 262 iff_data = wav; in GetWavinfo() 263 iff_end = wav + wavlength; in GetWavinfo() 339 info.dataofs = data_p - wav; in GetWavinfo()
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D | sound.h | 166 wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength);
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/external/quake/quake/src/WinQuake/ |
D | snd_mem.cpp | 248 wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength) in GetWavinfo() argument 257 if (!wav) in GetWavinfo() 260 iff_data = wav; in GetWavinfo() 261 iff_end = wav + wavlength; in GetWavinfo() 337 info.dataofs = data_p - wav; in GetWavinfo()
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D | sound.h | 175 wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength);
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/external/aac/libSYS/include/ |
D | wav_file.h | 165 INT WAV_InputRead (HANDLE_WAV wav, void *sampleBuffer, UINT numSamples, int nBufBits); 198 INT WAV_OutputWrite(HANDLE_WAV wav, void *sampleBuffer, UINT numberOfSamples, int nBufBits, int nSi…
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/external/webkit/Tools/iExploder/iexploder-1.7.2/src/mime-types/ |
D | mozilla | 59 audio/wav 62 audio/x-pn-wav 63 audio/x-wav
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D | webkit | 79 audio/wav 88 audio/x-wav
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/external/chromium/chrome/browser/resources/shared/js/ |
D | media_common.js | 10 return /\.(aac|aiff|atrac|cda|flac|m4a|mp3|pcm|oga|ogg|raw|wav)$/i.test(path);
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/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
D | Desktop.cfg | 4 LOADER com.jme3.audio.plugins.WAVLoader : wav
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/external/webkit/Source/WebCore/platform/audio/mac/ |
D | AudioBusMac.mm | 50 …th = [bundle pathForResource:[NSString stringWithUTF8String:name] ofType:@"wav" inDirectory:@"audi…
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