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Searched refs:wav (Results 1 – 25 of 38) sorted by relevance

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/external/aac/libSYS/src/
Dwav_file.cpp109 HANDLE_WAV wav = (HANDLE_WAV)FDKcalloc(1, sizeof(struct WAV)); in WAV_InputOpen() local
112 if (wav == NULL) { in WAV_InputOpen()
117 wav->fp = FDKfopen(filename, "rb"); in WAV_InputOpen()
118 if (wav->fp == NULL) { in WAV_InputOpen()
124 if (FDKfread(&(wav->header.riffType), 1, 4, wav->fp) != 4) { in WAV_InputOpen()
128 if (FDKstrncmp("RIFF", wav->header.riffType, 4)) { in WAV_InputOpen()
134 FDKfread_EL(&(wav->header.riffSize), 4, 1, wav->fp); in WAV_InputOpen()
137 if (FDKfread(&wav->header.waveType, 1, 4, wav->fp) !=4) { in WAV_InputOpen()
141 if (FDKstrncmp("WAVE", wav->header.waveType, 4)) { in WAV_InputOpen()
147 if (FDKfread(&(wav->header.formatType), 1, 4, wav->fp) != 4) { in WAV_InputOpen()
[all …]
/external/quake/quake/src/QW/progs/
Dfiles.dat2 1 items/r_item1.wav
3 1 items/r_item2.wav
4 1 items/health1.wav
5 1 misc/medkey.wav
6 1 misc/runekey.wav
7 2 misc/basekey.wav
8 1 items/protect.wav
9 1 items/protect2.wav
10 1 items/protect3.wav
11 1 items/suit.wav
[all …]
Dworld.qc100 precache_sound ("misc/menu1.wav");
101 precache_sound ("misc/menu2.wav");
102 precache_sound ("misc/menu3.wav");
104 precache_sound ("ambience/water1.wav");
105 precache_sound ("ambience/wind2.wav");
191 precache_sound ("demon/dland2.wav"); // landing thud
192 precache_sound ("misc/h2ohit1.wav"); // landing splash
195 precache_sound ("items/itembk2.wav"); // item respawn sound
196 precache_sound ("player/plyrjmp8.wav"); // player jump
197 precache_sound ("player/land.wav"); // player landing
[all …]
Dmisc.qc77 precache_sound ("ambience/fl_hum1.wav");
78 ambientsound (self.origin, "ambience/fl_hum1.wav", 0.5, ATTN_STATIC);
92 precache_sound ("ambience/buzz1.wav");
93 ambientsound (self.origin, "ambience/buzz1.wav", 0.5, ATTN_STATIC);
110 precache_sound ("ambience/fire1.wav");
112 ambientsound (self.origin, "ambience/fire1.wav", 0.5, ATTN_STATIC);
245 precache_sound ("weapons/r_exp3.wav");
278 precache_sound ("weapons/r_exp3.wav");
313 sound (self, CHAN_WEAPON, "enforcer/enfstop.wav", 1, ATTN_STATIC);
341 sound (self, CHAN_WEAPON, "enforcer/enfire.wav", 1, ATTN_NORM);
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Ddoors.qc212 sound (other, CHAN_VOICE, "misc/talk.wav", 1, ATTN_NORM);
429 precache_sound ("doors/medtry.wav");
430 precache_sound ("doors/meduse.wav");
431 self.noise3 = "doors/medtry.wav";
432 self.noise4 = "doors/meduse.wav";
436 precache_sound ("doors/runetry.wav");
437 precache_sound ("doors/runeuse.wav");
438 self.noise3 = "doors/runetry.wav";
439 self.noise4 = "doors/runeuse.wav";
443 precache_sound ("doors/basetry.wav");
[all …]
Dplats.qc164 precache_sound ("plats/plat1.wav");
165 precache_sound ("plats/plat2.wav");
166 self.noise = "plats/plat1.wav";
167 self.noise1 = "plats/plat2.wav";
172 precache_sound ("plats/medplat1.wav");
173 precache_sound ("plats/medplat2.wav");
174 self.noise = "plats/medplat1.wav";
175 self.noise1 = "plats/medplat2.wav";
304 self.noise = ("misc/null.wav");
305 precache_sound ("misc/null.wav");
[all …]
Dbuttons.qc92 precache_sound ("buttons/airbut1.wav");
93 self.noise = "buttons/airbut1.wav";
97 precache_sound ("buttons/switch21.wav");
98 self.noise = "buttons/switch21.wav";
102 precache_sound ("buttons/switch02.wav");
103 self.noise = "buttons/switch02.wav";
107 precache_sound ("buttons/switch04.wav");
108 self.noise = "buttons/switch04.wav";
Dplayer.qc256 sound (self, CHAN_VOICE, "player/teledth1.wav", 1, ATTN_NONE);
265 sound (self, CHAN_VOICE, "player/drown1.wav", 1, ATTN_NORM);
267 sound (self, CHAN_VOICE, "player/drown2.wav", 1, ATTN_NORM);
276 sound (self, CHAN_VOICE, "player/lburn1.wav", 1, ATTN_NORM);
278 sound (self, CHAN_VOICE, "player/lburn2.wav", 1, ATTN_NORM);
285 sound (self, CHAN_VOICE, "player/lburn1.wav", 1, ATTN_NORM);
287 sound (self, CHAN_VOICE, "player/lburn2.wav", 1, ATTN_NORM);
304 sound (self, CHAN_VOICE, "player/axhit1.wav", 1, ATTN_NORM);
313 self.noise = "player/pain1.wav";
315 self.noise = "player/pain2.wav";
[all …]
Dtriggers.qc115 precache_sound ("misc/secret.wav");
116 self.noise = "misc/secret.wav";
120 precache_sound ("misc/talk.wav");
121 self.noise = "misc/talk.wav";
125 precache_sound ("misc/trigger1.wav");
126 self.noise = "misc/trigger1.wav";
207 precache_sound ("misc/secret.wav");
208 self.noise = "misc/secret.wav";
212 precache_sound ("misc/talk.wav");
213 self.noise = "misc/talk.wav";
[all …]
Ditems.qc10 sound (self, CHAN_VOICE, "items/itembk2.wav", 1, ATTN_NORM); // play respawn sound
87 item.noise = "items/damage.wav";
147 item.noise = "items/inv1.wav";
247 precache_sound("items/r_item1.wav");
249 self.noise = "items/r_item1.wav";
257 precache_sound("items/r_item2.wav");
259 self.noise = "items/r_item2.wav";
266 precache_sound("items/health1.wav");
268 self.noise = "items/health1.wav";
417 sound(other, CHAN_ITEM, "items/armor1.wav", 1, ATTN_NORM);
[all …]
Dweapons.qc13 precache_sound ("weapons/r_exp3.wav"); // new rocket explosion
14 precache_sound ("weapons/rocket1i.wav"); // spike gun
15 precache_sound ("weapons/sgun1.wav");
16 precache_sound ("weapons/guncock.wav"); // player shotgun
17 precache_sound ("weapons/ric1.wav"); // ricochet (used in c code)
18 precache_sound ("weapons/ric2.wav"); // ricochet (used in c code)
19 precache_sound ("weapons/ric3.wav"); // ricochet (used in c code)
20 precache_sound ("weapons/spike2.wav"); // super spikes
21 precache_sound ("weapons/tink1.wav"); // spikes tink (used in c code)
22 precache_sound ("weapons/grenade.wav"); // grenade launcher
[all …]
Dclient.qc746 sound (self, CHAN_BODY, "misc/water1.wav", 1, ATTN_NORM);
748 sound (self, CHAN_BODY, "misc/water2.wav", 1, ATTN_NORM);
764 sound (self, CHAN_BODY, "player/plyrjmp8.wav", 1, ATTN_NORM);
787 sound (self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM);
789 sound (self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM);
810 sound (self, CHAN_BODY, "misc/outwater.wav", 1, ATTN_NORM);
843 sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM);
845 sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM);
847 sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM);
960 sound (self, CHAN_AUTO, "items/inv3.wav", 0.5, ATTN_IDLE);
[all …]
Dserver.qc61 sound (self, CHAN_VOICE, "ogre/ogdrag.wav", 1, ATTN_IDLE);// play chainsaw drag sound
/external/qemu/audio/
Dwavcapture.c33 WAVState *wav = opaque; in wav_destroy() local
36 uint32_t datalen = wav->bytes; in wav_destroy()
39 if (wav->f) { in wav_destroy()
43 qemu_fseek (wav->f, 4, SEEK_SET); in wav_destroy()
44 qemu_put_buffer (wav->f, rlen, 4); in wav_destroy()
46 qemu_fseek (wav->f, 32, SEEK_CUR); in wav_destroy()
47 qemu_put_buffer (wav->f, dlen, 4); in wav_destroy()
48 qemu_fclose (wav->f); in wav_destroy()
51 qemu_free (wav->path); in wav_destroy()
56 WAVState *wav = opaque; in wav_capture() local
[all …]
Dwavaudio.c60 WAVVoiceOut *wav = (WAVVoiceOut *) hw; in wav_out_run() local
65 int64_t ticks = now - wav->old_ticks; in wav_out_run()
76 wav->old_ticks = now; in wav_out_run()
85 dst = advance (wav->pcm_buf, rpos << hw->info.shift); in wav_out_run()
88 qemu_put_buffer (wav->f, dst, convert_samples << hw->info.shift); in wav_out_run()
92 wav->total_samples += convert_samples; in wav_out_run()
116 WAVVoiceOut *wav = (WAVVoiceOut *) hw; in wav_out_init() local
152 wav->pcm_buf = audio_calloc (AUDIO_FUNC, hw->samples, 1 << hw->info.shift); in wav_out_init()
153 if (!wav->pcm_buf) { in wav_out_init()
164 wav->f = qemu_fopen (conf_out.wav_path, "wb"); in wav_out_init()
[all …]
/external/quake/quake/src/QW/client/
Dsnd_mem.c250 wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength) in GetWavinfo() argument
259 if (!wav) in GetWavinfo()
262 iff_data = wav; in GetWavinfo()
263 iff_end = wav + wavlength; in GetWavinfo()
339 info.dataofs = data_p - wav; in GetWavinfo()
Dsound.h166 wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength);
/external/quake/quake/src/WinQuake/
Dsnd_mem.cpp248 wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength) in GetWavinfo() argument
257 if (!wav) in GetWavinfo()
260 iff_data = wav; in GetWavinfo()
261 iff_end = wav + wavlength; in GetWavinfo()
337 info.dataofs = data_p - wav; in GetWavinfo()
Dsound.h175 wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength);
/external/aac/libSYS/include/
Dwav_file.h165 INT WAV_InputRead (HANDLE_WAV wav, void *sampleBuffer, UINT numSamples, int nBufBits);
198 INT WAV_OutputWrite(HANDLE_WAV wav, void *sampleBuffer, UINT numberOfSamples, int nBufBits, int nSi…
/external/webkit/Tools/iExploder/iexploder-1.7.2/src/mime-types/
Dmozilla59 audio/wav
62 audio/x-pn-wav
63 audio/x-wav
Dwebkit79 audio/wav
88 audio/x-wav
/external/chromium/chrome/browser/resources/shared/js/
Dmedia_common.js10 return /\.(aac|aiff|atrac|cda|flac|m4a|mp3|pcm|oga|ogg|raw|wav)$/i.test(path);
/external/jmonkeyengine/engine/src/core/com/jme3/asset/
DDesktop.cfg4 LOADER com.jme3.audio.plugins.WAVLoader : wav
/external/webkit/Source/WebCore/platform/audio/mac/
DAudioBusMac.mm50 …th = [bundle pathForResource:[NSString stringWithUTF8String:name] ofType:@"wav" inDirectory:@"audi…

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